DMG
Wand
Uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. All Ironwood items gain the benefits of both wooden and metal implements, and only suffer from downsides that affect both material types. For example, they are non-flammable despite being made of wood, and are immune to rust despite acting similar to a metal.
Cost: 50,000 cp
Weight: 1 lb