Pétros Peiratís | Emala Mythras Character Sheet | Mythras | Statblocks & Sheets | World Anvil

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Pétros Peiratís

Estra Species Iozani Culture Mercantile Security Master. To those who know, a sumggler. Career Jat Taos (1), Zejat Kresh (5) Social Class
31 Age
185 cm / 6' 1" Height
98 kg / 216 lbs Weight
1 Pattern Echelon
0 XP Rolls Available

STR
13
DEX
11
CON
11
INT
17
POW
11
CHA
15
SIZ
14
Fresh
Fatigue

Conditions
24/24
Magic Points
3 / hour
MP Recovery Rate
14
Initiative Bonus
5/5
Action Points
+1d2
Damage Modifier
4
Healing Rate
1
Experience Modifier
3 / 3
Luck Points
Walk7 m
Run21 m
Sprint40 m
V. Jump0.47 m (Standing)
0.93 m (Running)
H. Jump2.35 m (Standing)
4.7 m (Running)
Climb7 m (Rough)
7 m (Steep)
7 m (Sheer)
Swim7 m
Armor Penalty+0
Movement
47% Brawn

Brawn

GradeSucceedCrit
Automatic----
Very Easy9410
Easy718
Standard475
Hard324
Formidable243
Herculean51
Hopeless----
STR + SIZ
30% Endurance

Endurance

GradeSucceedCrit
Automatic----
Very Easy606
Easy455
Standard303
Hard202
Formidable152
Herculean31
Hopeless----
CON x 2
22% Evade

Evade

GradeSucceedCrit
Automatic----
Very Easy445
Easy334
Standard223
Hard152
Formidable112
Herculean31
Hopeless----
DEX x 2
42% Willpower

Willpower

GradeSucceedCrit
Automatic----
Very Easy849
Easy637
Standard425
Hard283
Formidable213
Herculean51
Hopeless----
POW x 2
Resistance Skills
69% Playing the Accordion

Playing the Accordion

GradeSucceedCrit
Automatic----
Very Easy13814
Easy10411
Standard697
Hard465
Formidable354
Herculean71
Hopeless----
48% The finest of pipeweed

The finest of pipeweed

GradeSucceedCrit
Automatic----
Very Easy9610
Easy728
Standard485
Hard324
Formidable243
Herculean51
Hopeless----
58% Telling Sea stories

Telling Sea stories

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
Passions
39% Athletics

Athletics

GradeSucceedCrit
Automatic----
Very Easy788
Easy596
Standard394
Hard263
Formidable202
Herculean41
Hopeless----
STR + DEX
39% Boating

Boating

GradeSucceedCrit
Automatic----
Very Easy788
Easy596
Standard394
Hard263
Formidable202
Herculean41
Hopeless----
STR + CON
22% Conceal

Conceal

GradeSucceedCrit
Automatic----
Very Easy445
Easy334
Standard223
Hard152
Formidable112
Herculean31
Hopeless----
DEX + POW
74% Customs

Customs

GradeSucceedCrit
Automatic----
Very Easy14815
Easy11112
Standard748
Hard505
Formidable374
Herculean81
Hopeless----
INT x 2
26% Dance

Dance

GradeSucceedCrit
Automatic----
Very Easy526
Easy394
Standard263
Hard182
Formidable132
Herculean31
Hopeless----
DEX + CHA
64% Deceit

Deceit

GradeSucceedCrit
Automatic----
Very Easy12813
Easy9610
Standard647
Hard435
Formidable324
Herculean71
Hopeless----
INT + CHA
22% Drive

Drive

GradeSucceedCrit
Automatic----
Very Easy445
Easy334
Standard223
Hard152
Formidable112
Herculean31
Hopeless----
DEX + POW
28% First Aid

First Aid

GradeSucceedCrit
Automatic----
Very Easy566
Easy425
Standard283
Hard192
Formidable142
Herculean31
Hopeless----
DEX + INT
65% Influence

Influence

GradeSucceedCrit
Automatic----
Very Easy13013
Easy9810
Standard657
Hard445
Formidable334
Herculean71
Hopeless----
CHA x 2
53% Insight

Insight

GradeSucceedCrit
Automatic----
Very Easy10611
Easy808
Standard536
Hard364
Formidable273
Herculean61
Hopeless----
INT + POW
34% Locale

Locale

GradeSucceedCrit
Automatic----
Very Easy687
Easy516
Standard344
Hard233
Formidable172
Herculean41
Hopeless----
INT x 2
48% Perception

Perception

GradeSucceedCrit
Automatic----
Very Easy9610
Easy728
Standard485
Hard324
Formidable243
Herculean51
Hopeless----
INT + POW
22% Ride

Ride

GradeSucceedCrit
Automatic----
Very Easy445
Easy334
Standard223
Hard152
Formidable112
Herculean31
Hopeless----
DEX + POW
41% Sing

Sing

GradeSucceedCrit
Automatic----
Very Easy829
Easy627
Standard415
Hard283
Formidable213
Herculean51
Hopeless----
POW + CHA
28% Stealth

Stealth

GradeSucceedCrit
Automatic----
Very Easy566
Easy425
Standard283
Hard192
Formidable142
Herculean31
Hopeless----
DEX + INT
34% Swim

Swim

GradeSucceedCrit
Automatic----
Very Easy687
Easy516
Standard344
Hard233
Formidable172
Herculean41
Hopeless----
STR + CON
Standard Skills
43% Craft (Firearms)

Craft (Firearms)

GradeSucceedCrit
Automatic----
Very Easy869
Easy657
Standard435
Hard293
Formidable223
Herculean51
Hopeless----
DEX + INT
63% Mechanisms

Mechanisms

GradeSucceedCrit
Automatic----
Very Easy12613
Easy9510
Standard637
Hard425
Formidable324
Herculean71
Hopeless----
DEX + INT
64% Musicianship (Accordion)

Musicianship (Accordion)

GradeSucceedCrit
Automatic----
Very Easy12813
Easy9610
Standard647
Hard435
Formidable324
Herculean71
Hopeless----
DEX + CHA
48% Seamanship

Seamanship

GradeSucceedCrit
Automatic----
Very Easy9610
Easy728
Standard485
Hard324
Formidable243
Herculean51
Hopeless----
INT + CON
68% Streetwise

Streetwise

GradeSucceedCrit
Automatic----
Very Easy13614
Easy10211
Standard687
Hard465
Formidable344
Herculean71
Hopeless----
POW + CHA
32% Survival

Survival

GradeSucceedCrit
Automatic----
Very Easy647
Easy485
Standard324
Hard223
Formidable162
Herculean41
Hopeless----
CON + POW
Professional Skills
72% Native Tongue

Native Tongue

GradeSucceedCrit
Automatic----
Very Easy14415
Easy10811
Standard728
Hard485
Formidable364
Herculean81
Hopeless----
INT + CHA
62% Ashqyavasi

Ashqyavasi

GradeSucceedCrit
Automatic----
Very Easy12413
Easy9310
Standard627
Hard425
Formidable314
Herculean71
Hopeless----
INT + CHA
Language Skills
29% Pattern Control

Pattern Control

GradeSucceedCrit
Automatic----
Very Easy586
Easy445
Standard293
Hard202
Formidable152
Herculean31
Hopeless----
INT + POW
29% Weaving

Weaving

GradeSucceedCrit
Automatic----
Very Easy586
Easy445
Standard293
Hard202
Formidable152
Herculean31
Hopeless----
INT + POW
50% Channel (Rhythm(Echelon 7))

Channel (Rhythm(Echelon 7))

GradeSucceedCrit
Automatic----
Very Easy10010
Easy758
Standard505
Hard344
Formidable253
Herculean51
Hopeless----
CON + POW
Magic Skills
%StyleWeaponsTrait
24% Unarmed

Unarmed

GradeSucceedCrit
Automatic----
Very Easy485
Easy364
Standard243
Hard162
Formidable122
Herculean31
Hopeless----
Natural WeaponsNone
58% Inner Sea Reaver

Inner Sea Reaver

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
Daggers, Rapiers, Handguns, Shortbow, Naval Siege WeaponsDaredevil
Combat Styles
24% UnarmedWeapons: Natural WeaponsTrait: None
58% Inner Sea ReaverWeapons: Daggers, Rapiers, Handguns, Shortbow, Naval Siege WeaponsTrait: Daredevil
Combat Styles
WeaponDamageSizeReachTraitsCombat Effects
Hand1d4MM--Grip, Stun Location, Take Weapon
Teeth, Crushing1d6MT--Grip
Tail, Prehensile1d4MM--Grip
Horns1d6MS--Impale
Natural Weapons
WeaponDamageSizeReachTraitsCombat EffectsENCAPHP
Rapier1d8MLImpale158/8
Melee Weapons
WeaponDamageLoadRangeFiring RateAmmoTraitsENCAPHP
Rune Slinger1d6+1350/100/2001/-/-3--168/8
Autogun2d6+10600/1000/30001/3/206100/0
rune rifle 2d6 +2 0600/1000/30001/3/2030000/0
Firearms
1d20 Location HP AP ENC Notes
1-3Tail9/98 Natural 1 Worn0Leather
4-5Right Leg10/105 Natural 1 Worn0Leather
6-7Left Leg10/105 Natural 1 Worn0Leather
8-10Abdomen11/118 Natural 3 Worn0Padded Aketon
11-14Chest11/118 Natural 3 Worn0Padded Aketon
15-16Right Arm9/95 Natural 1 Worn0Leather
17-18Left Arm9/95 Natural 1 Worn0Leather
19-20Head10/108 Natural 3 Worn0Padded Aketon
Hit Locations

Glowhorn

Estra can make their horn glow any color. The horn glows with up to 5m bright light and 5m dim light. As a free action the glow can change color, dim/brighten, or turn off/on. As an action, the estra can spend 1 MP to cause the horns to flash brightly, causing nearby creatures to be blinded for 1d3 Rounds unless they pass an Endurance check. After using the flash, the horns cease to glow and cannot flash again for 1 hour.

 

Daredevil (Combat Style Trait)

May use Evade while using the Walking gait without ending up prone.
Other Abilities
Musicianship: 61 Attractiveness 77 Pocketed 305 slivs
Metvaris's spear Metvaris's horn
General Notes
Channeling
1

Rhythm(Echelon 7) Domain

50%
2

Windstrument

When you spend a turn playing an instrument you gain 1 rhythm point. If you do not play an instrument in a round you lose all rhythm at the end of the turn .   All allies in ear shot of my music gain a barrier that lasts for 1 round.   This barrier can reduce damage for 2 points per magic point spent.. You can only spend the number of Magic points that you have rhythm for.   You can also spend a rhythm point to reduce 4 damager for each point spent.   Playing youir instrument and producing a barrier makes your allies immune to exhaustion while the barrier is active.

Metronome

Activate as a free action, costs 5 point to activate. Costs 3 mp to maintain once per each round we can declare a round a beat or a rest.   A beat adds a rhythm point.   Rest causes enemies to be silenced and enemies are they have to pass an endurance check other wise they are immobilized. This costs a rhythm point.

 

Created by

Nitschke12.

System

Mythras

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