Yaba | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

https://www.dndbeyond.com/monsters/djinni

Yaba

Large Genie, Fortune Teller, Neutral

Armor Class 17
Hit Points 161 (14d10+84) 14d10+84
Speed: 30 ft Fly: 90 ft

STR

20
( +5 )

DEX

15
( +2 )

CON

22
( +6 )

INT

15
( +2 )

WIS

16
( +3 )

CHA

22
( +6 )

Saving Throws DEX +6, WIS +7, CHA +9
Damage Immunities Lightning, Thunder
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Primordial
Challenge Rating 11
Proficiency Bonus +4

Description

They are fun and is dedicated to help people to the best of there abilities.

The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, thunderwave

1/day: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift, wish

3/day: create food and water (can create wine instead of water), tongues, wind walk


Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Actions

Multiattack. The djinni makes three scimitar attacks.   Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) 2d6+5 slashing damage plus 3 (1d6) 1d6 lightning or thunder damage (djinni's choice).   Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.   A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


Created by

WolfofWinter.

Statblock Type

NPC Sheet

Link/Embed