Maracas | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Maracas

Small 1/2 Goblin, 1/2 Gnome, Maraca Shaker, Any

Armor Class 12
Hit Points 8
Speed: 25 ft Swim: 12 ft Climb: 12 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

11
( +0 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

13
( +1 )

Skills
  • Deception
  • Investigation
  • Performance
  • Sleight of Hand
  • Stealth
Musical Instrument
  • Maracas
Senses Darkvision: 60ft
Languages Common, Goblin, Gnomish
Challenge Rating 1/4
Proficiency Bonus +2

Description

Background: Charlatan

  • False Identity You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Charisma

At will: Friends:
  • Enchantment cantrip
  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a small amount of makeup applied to the face as this spell is cast)
  • Duration: Concentration, up to 1 minute
For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.

Message:
  • Transmutation cantrip
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a short piece of copper wire)
  • Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.   You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.

1/day: Distort Value:
  • 1st-level Illusion
  • Casting Time: 1 minute
  • Range: Touch
  • Components: V
  • Duration: 8 hours
You cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusionary flourish or reducing its perceived value by half with the help of illusionary dents and scratches. Anyone examining the object must roll an Investigation check against your spell DC.   At Higher Levels. When you cast this spell using a higher spell slot, you increase the size of the object by 1 foot per spell slot over 1st.

Tasha's Hideous Laughter:
  • 1st-level enchantment
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (tiny tarts and a feather that is waved in the air)
  • Duration: Concentration, up to 1 minute
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.   At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.


  • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic.
  • Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
  • Bardic Inspiration: Use a Bonus Action to grant someone within 60ft an additional 1d6 for one ability check, attack roll, or saving throw for up to 10 minutes.


Created by

Roctover.

Statblock Type

NPC Sheet

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