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Flesh Ripper

3rd-level / Tiger Claw

Prerequisite: Two Tiger Claw Maneuvers
Initiation Action: Attack
Range: Melee Attack
Target: One creature
Duration: 1 round

As part of this maneuver, you make a melee attack against a single opponent. If this attack hits, the target must make a successful Constitution saving throw or it takes an additional 1d8 points of damage from any attack until the end of your next turn. If your attack is a critical hit, this effect last for a number of rounds equal to your proficiency bonus. Your target takes normal damage from your attack regardless of the result of the save.


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