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Blood Knife

Gnome Race
Epirus (Ludaren) Origin
Rouge 4 Class & Level
Chaotic Neutral Alignment
Folx Deity
N/A Faction
N/A Rank/Position
Loyalty
N/A Company

Strength 10
+0
Dexterity 17
+3
constitution 12
+1
intelligence 10
+0
wisdom 14
+2
charisma 16
+3
Total Hit Dice 4
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+5 Dexterity
+1 Constitution
+2 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+5 Deception
+0 History
+4 Insight
+3 Intimidation
+0 Investigation
+2 Martial
+2 Medicine
+0 Nature
+4 Perception
+3 Performance
+2 Persuasion
+0 Religion
+5 Sleight of Hands
+5 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
37
Hit Points
+3
Initiative
25
Speed
Attacks
Armor: Light

Weapons: Simple, Hand Crossbows, Longswords, Rapier, Shortswords

Tools: Thieves', Disguise Kit, Poisoners Kit, Forgery Kit

Skills: Stealth, Sleight of Hand, Acrobatics, Perception

Languages: Thieves' Cant, Common, Gnomish, Undercommon

Expertise: Stealth, Thieves' Tools (Proficiencies is Doubles for these rolls)

Ability Point System: Dex +2 (Expertise in Gaming Set), Con +1 (Renewable Hit Dice), Wis +1 (Deception), Cha +2 (Insight, Proficiency Forgery Kit)

ASI: Str +1, Chr +1
Proficiences
Sneak Attack
Cunning Action

Archetype: Assassin
Assassinate


Spellcasting
Shortsword
Shortbow
Quiver x20 Arrows
Burglar's Pack
Leather Armor
x2 Dagger
Thieves' Tools
Equipment
N/A
Faction
Waterfall
Stat Array
Superior Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma savings throws against magic.

Stone Camouflage: You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Divine Boon (Elfsbane): Any attack against a creature of elven decent deals and extra 2d6 of damage.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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