race features:
Darkvision
Accustomed to life in the warren, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses
All lapines have proficiency in the Perception skill. In addition, you have advantage on all Perception checks that involve hearing.
Language of the Hedgerow
Through a combination of body language, gestures, and sounds you can communicate simple ideas with Small or smaller creatures native to forests, woods, meadows, grasslands, deserts, wetlands, and any other habitats to which rabbits and hares are native.
Graceful Athlete
You can use your Dexterity score in place of your Strength score for all Athletics checks.
Powerful Jumper
Lapines have extremely powerful leg muscles. You can use your Dexterity score in place of your Strength score in regards to jumping.
Claws. If your feet are unshod, you can use your claws to deliver an extra 1d4 slashing damage on a kick.
Obligate Vegetarian
Lapines cannot eat meat. If you do so you must make a DC 15 Constitution saving throw or be poisoned until you take a long rest.
Languages
You can speak, read, and write Common, and Sylvan. Other languages frequently spoken by lapines include Elvish, and Draconic.
Children of El-ahrairah
The lapine religion characterizes the sun as Frith, a benign creator-god. The moon is Inlé, a land of darkness and realm of the Black Rabbit of Inlé, the god of death.
But by far the most important figure in the lapine pantheon is El-ahrairah, the Prince with a Thousand Enemies, a trickster god and folk hero who is considered the father of the lapine race. Lapine children grow up hearing stories of El-ahrairah, lapine clerics worship and draw their strength from him, and ordinary lapine folk routinely invoke his name for luck, strength, good harvest, etc. Lapines consider themselves to be the Children of El-ahrairah.
Warrens
Lapine life is centered on warrens, independent communities of lapines usually made up of multiple families with complex interwoven bloodlines. Each warren is essentially a clan, and warren names are often used as surnames by those few lapines who interact with the outside world.
Like traditional hobbit homes, warrens are built partially underground, often beneath low hills or downs. Unlike hobbit villages, however, lapine communities are interconnected below ground, often creating a bewildering maze of tunnels and passageways. In most warrens, public spaces are entirely underground, and there may be as few as two exits to the outside world. In wealthier warrens, it is more common for individual domiciles to have their own entrances/exits, windows, etc. More secretive warrens may disguise or even booby-trap their entrances.
Unity, Order, and Strength
Lapine society is highly rigid and structured, with a hierarchical collective leadership. Each warren is led by a council of elders, at the head of which is a chief. Chiefs append the honorific -rah (roughly translated as “prince” or “leader”) to their names. The role of chief varies from benign figurehead to military dictator, but most warrens prefer a more consultative, quasi-democratic approach.
In most warrens, the council oversees the Owsla, or military caste, responsible for maintaining order and ensuring the security of the warren. Owsla value discipline, bravery, and honor, and as the most adventurous class of lapine they are the most likely to have contact with outsiders.
Lapine warrens serve a purpose similar to medieval castles, with a large, central burrow complexes acting as strongholds and places of refuge to their inhabitants in place of keeps. Although lapines are not aggressive by nature, they will fiercely defend their warrens against attack and have occasionally even been known to go to war with neighboring warrens.
Lapine Names
Lapine names tend to reflect the natural world and are often unpronounceable by other races. For this reason, Lapine's usually give their names in Common when dealing with outsiders.
Male: Blackavar, Buckthorn, Campion, Celandine, Charlock, Chervil, Hawkbit, Hlao-roo, Hrairoo, Laburnum, Nightshade, Orchis, Sainfoin, Scabious, Speedwell, Thlayli, Threar, Vervain
Female: Anflellen, Betony, Clover, Flyairth, Hyzenthlay, Nelthilta, Nildro-hain, Nyreem, Thethuthinnang, Thrayonlosa, Vilthuril, Violet