Burning Disarm | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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d20PFSRD

Burning Disarm

Cause a metal object to instantly become red hot.


Transmutation \ fire \
cleric/oracle 1, druid 1, sorcerer/wizard 1-level
Save: Reflex negates (object, see text)
SR: yes (object)

Casting time: 1 standard action
Range: Short (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Effect: A creature holding the item takes 1d4 fire damage per caster level (maximum 5d4).
Targets: Held metal item of one creature or 15 lbs. of unattended metal
Componenent: V, S

Description

This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.

Created by

Mr.Hales.

System

Pathfinder 1e

Statblock Type

Spell

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