North Spur Hill Dwarves | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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North Spur Hill Dwarves

When the Eye of Kaylaar fell, the resulting explosion sent a wave of magical energy throughout the Basin. Curiously, it was in the region of the North Spur where those energies had the biggest immediate impact, and the North Spur is about as far away from the impact site as it is possible to get.   Historically, the North Spur had been populated by "Folk of the Fringe." Half wild men who, in a bid to escape from the rule of law, retreated to the farthest corner of the Basin where few would bother to look for them. It was a strategy that proved to be only marginally successful, as the Fury family claimed large tracts of land adjacent to Trentare and not far from the North Spur, which put the Folk of the Fringe in direct confrontation with the most famed military units in Candle'Bre's history. Needless to say, those encounters didn't usually go well for the people of the Spur.   Then the Eye of Kaylaar fell and in the blink of an eye, everything changed.   The Folk of the Fringe were...transformed. They became categorically shorter and stockier. Their demeanor changed, as did their general outlook on life. In short, they became something else. Something entirely new to the Basin. Of course, given their new shorter stature, it didn't take long before their Fury neighbors began calling them Dwarves and the name stuck. Dwarves, yes. That's precisely what they now were, and proud of it, to boot!   Since The Time of Changing, as they have taken to calling it, they have been joined by other Dwarves filtering in from Whilderhond, who have taught them traditional Dwarven ways, the Dwarven language and the like. They are rapidly becoming indistinguishable from their elder cousins, and like their elder cousins, they tend to have a somewhat gruff demeanor. All Dwarven characters suffer Disadvantage on all social interaction checks with other Basin-folk.
ability score increase: +2 Constitution, +1 Wisdom
age: 450 Years
alignment: 60% Lawful, 25% Neutral, 15% Chaotic
Size: Medium
speed: 30 ft. (although short, Dwarves have incredible endurance and can move faster than they appear capable of)
Languages: Common, Dwarven
race features:
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   IronBorn. Dwarves get +1 additional hit point per level, and a 6th Body Point, where all other Races begin with just 5.   Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Access to the Dwarven Fortitude Feat.   Note: Dwarves do not get a Feat at level 1.

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Velociryx.

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