A re-name of Shoot that expands it so that it covers situations that are not related to fights
Overcome: The main reason to change "Shoot" into "Aim" is to allow it to have utility outside of combat. Aim seems pretty self-explanatory: Perhaps, you want hit an elevator button from far away? You want to hit the sweet spot on the tree so it collapses to become a bridge across the river? Be creative!
Create an Advantage: In physical conflicts, Shoot can be used to perform a wide variety of moves, like trick shots, keeping someone under heavy fire, and the like. In cinematic games, you might even be able to disarm people and pin their sleeves to walls—pretty much anything you’ve seen in an action movie.
Attack: This skill makes physical attacks. You can make them from up to two zones away, unlike with Fight. (Sometimes the range will change with the weapon.)
Defend: Shoot is unique in that it doesn’t really have a defense component to it—you’d use Athletics for that. You could use it to lay down some covering fire—which might act as a defense for your allies or provide opposition to someone else’s movement—though it could just as easily be represented by creating an advantage (Covering Fire or Hail of Bullets, for example).