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Tomas Blackerly in Dungeons & Dragons 5e

Tomas Blackerly

Undeath Race
Volovka Origin
Conjuration Wizard 2 Class & Level
CN Alignment
Yvdros Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 17
+3
intelligence 17
+3
wisdom 12
+1
charisma 11
+0
Total Hit Dice 2
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+3 Dexterity
+5 Constitution
+5 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+5 History
+1 Insight
+0 Intimidation
+5 Investigation
+1 Martial
+3 Medicine
+3 Nature
+1 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
16
Hit Points
+3
Initiative
30
Speed
Attacks
Wizard - Investigation, Medicine
Volovka- Arcana
Yvdros- History
Undeath- Poisoners kit


Proficiences
Cantrips-
Chill touch
Message
Shocking Grasp

1st level-
Absorb Elements
Burning Hands
Charm person
Chromatic Orb
Disguise Self
Mage Armor
Magic Missile
Shield

Spellcasting
Mad Man
Stat Array
Background Ulura- +2 INT cap

Volovka- +1 INT, +1 WIS, Detect magic at will

Yvdros- +1 INT

Undeath-
DEX +1
CON +2
Ageless- You do not age, and effects that would make you age do not work on you.
Darkvision- The lack of actual eyes is unsettling to look at but has its advantages to those who require keen senses. You can see through darkness within 60ft.
Undead Nature- Being a creature that is no long living grants you the following benefits.
  • You are immune to disease
  • you dont need to eat, drink, or breathe
  • you are undead but for spell purposes you are designated a humanoid. You can still be affected by channel divinities.
  • Languages- Common,
    Unsettling appearance- While not completely covering your undead appearance you have disadvantage on all charisma based checks.
    Undead fortitude- If damage would reduce you to 0 hit points, you may make a constitution saving throw with a DC 5+ the damage take, unless that damage is radiant. On a success you drop to 1 hit point instead. You can use this feature successfully once per short rest.
    Fleshless healing- Poison heals, radiant does double damage. Poison must be a leveled spell or of uncommon quality or greater to heal.
    Replacement limbs- As an action can remove and replace limbs. Can control hand/arm and head independently when removed (see stat blocks).

    Feats-
    Resilent (CON) - +1 Con, proficiency in Con Saving throws
    Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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