Greenblood Tribe Hero | Monster / NPC | Pathfinder 1e | Statblocks & Sheets | World Anvil

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CR 2

Greenblood Tribe Hero

Barbarian 3 N M Humanoid, Goblinoid
Initiative: +2 Senses: Perception +5

Defense

AC: 15, touch 12, armor (+3), dex (+2)
HP: 37 3d12+9
Fortitude: +5 Reflex: +3 Will: +1
Defensive Abilities: Ferocity DR: 2/-

Offense

Speed: 40 ft
Melee: Ork Double axe (single) +7 ( 1d8+6 /x3) Ork Double axe (double) +5 ( 1d8+6 /x3), +5 ( 1d8+6 /x3)
Space: 5 ft Reach: 5 ft

Statistics

Str 18, Dex 15, Cos 14, Int 8, Wis 10, Cha 7
Base Attack: +3 CMB: +7 CMD: 19
Feats: two weapon fighting, toughness
Skills: Ad ogni abilità c'è 1 grado Acrobatics (Dex), Climb (Str), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
SQ: Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends. Uncanny Dodge At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. Danger Sense At 3rd level, a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (if the barbarian has trap sense from another class).

Un orco campione della sua tribù, solitamente sono i più grossi e i più letali, generalmente la loro età è superiore ai 20 anni.


Created by

Takuba1199.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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