Greenblood Huntchief | Monster / NPC | Pathfinder 1e | Statblocks & Sheets | World Anvil

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CR 1

Greenblood Huntchief

Ranger 2 N M Humanoid, Goblinoid
Initiative: +3

Defense

AC: 16 (17), armor (+3, hide), dex (+3), light shield (+1)
HP: 20 2d10+4
Fortitude: +5 Reflex: +5 Will: +0
Defensive Abilities: Ferocity

Offense

Speed: 30 ft
Melee: -Spear (brace) melee +5 ( 1d8+4 /x2),
Ranged: Spear ranged +4 ( 1d8+3 /x3), -Longbow +4 ( 1d8 /x2)
Space: 5 ft Reach: 5 ft

Statistics

Str 17, Dex 15, Cos 14, Int 8, Wis 10, Cha 6
Base Attack: +2 CMB: +5 CMD: 18
Feats: Quick draw, Precise shot
Skills: La creatura ha 1 grado in tutte le segunti abilità. Alle seguneti abilità quindi aggiungere un mod di +5. Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Languages: Orchish
SQ: Favored enemy (EX) (qualunque sia ritenuta giusta dal DM): He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. Track (Ex) A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. Wild Empathy (Ex) A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. Combar Style (EX): throw weapon (precise shot))

Ecology

Environment: qualunque (ha come terreno favorito quello in cui vive)
Organization: gruppo (3-6 di tribesman 0)
Treasure: il suo equipaggimento, 50% 1d4 razioni, 100% 1d10 silver in chincagleria

Questo Ranger indossa pelli pesanti ed è innaturalmente silenzioso per un orco, guida i gruppi di caccia coposti da Tribesmen.


Per ogni generazione, un Huntchief sceglie un paio di giovani promettenti che vengono addestrati nell'arte della caccia e della sopravvivenza, l'addestramento è brutale ed il tasso di mortalità è estremamente alto. Solo i migliori cacciatori possono sostenere la tribu in tempi di fame e guerra


Created by

Takuba1199.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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