Pat Pulverhår | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pat Pulverhår

Medium Mountain Dwarf, Lejesoldat, Neutral

Armor Class 15 (studded leather)
Hit Points 75 (10d8+30)
Speed: 25 ft

STR

17
( +3 )

DEX

16
( +3 )

CON

16
( +3 )

INT

14
( +2 )

WIS

11
( +0 )

CHA

16
( +3 )

Saving Throws Str +6, Dex +6, Wis +3
Skills Athletics +6, Deception +5, Intimidation +5
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish

Description

Pat Pulverhår is the mercenary put in charge of securing the dig site against intrusions. Long an associate of Janson, Pulverhår was hired out by the Allting. He has brought with him plenty of explosives and his favorite artilery, Store Sorte, though the cannon has been locked up in camp. He has with him a great blunderbuss and firethrower for keeping enemies at bay, and he has so far done a good job. He is mostly useful for his organization of the other dwarves into battleforces and for the traps he has laid around camp to keep extremists and undeads away. He is an exciting figure.
He is blunt when he speaks, having no time nor mind for pleasantries, and he always faces problems head-on with his guns.

Ideals

People. Pat understands that in war and peace, it is his friends and the people who help him that matter. (Neutral)

Bonds

Pat would lay down his life for the people he serve with.

Flaws

Pat would rather eat an ildbombe than admit when he is wrong.


Dwarven Resilience. Pat has advantage on saving throws against poison.

Actions

Multiattack. Pat makes two melee attacks with his scimitar or two ranged attacks with To-Ild. If he fires To-Ild he must spend an action reloading it.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 slashing damage.
To-Ild. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 1d12+3 piercing damage.
Ildbombe (3/rest). Pat throws one of his bombs up to 60 feet away. Each creature within 20 feet the bomb must make a DC 15 Dexterity saving throw or take 5d6 fire damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. Pat adds 2 to his AC against one melee attack that would hit him. To do so, Pat must see the attacker and be wielding a melee weapon.


Created by

FutureRumble.

Statblock Type

NPC Sheet

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