Braeburn Applewood | Background | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Braeburn Applewood

Braeburn is a Bloodhunter part of the ancient Order of Sulfer and Stone. The Order once commanding power against the forces of darkness and chaos has now fallen into ruin, with Braeburn 1 among the 5 total remaining members. He is a man of honesty who sticks closer to his morals than the rules and customs of society and he is willing to do anything for his friends and family. With his strengths, wits, and bravery he will stop at nothing to protect the purebloods of Domentarr against the creatures that go bump in the night! Even if it costs him his life. . .and his humanity. . .

Skill Proficiencies Arcana, Athletics, Intimidation, Investigation, Religion, Survival
Tool Proficiencies Alchemist supplies
Languages Dwarfish, Undercommon, Common, Orc
Equipment Tackle, a climber's kit, Common Clothes, Scale Mail, Explorers Pack: a backpack - a bedroll - a mess kit - a tinderbox - 10 torches - 5 days of rations - a waterskin - 50 feet of hempen rope.
Lifestyle NA

Features

Superior Dark Vision 60 ft. Relentless Endurance. Savage Attacks. Blood Curse of Exposure: A creature you see within 30 ft. hit attack or spell, can use reaction. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell. Hemocraft Dice:1d4 Hemocraft Damage: Fire Mutagen As a bonus action you can consume a single mutagen. Hunters Bane: Advant' (Survival) checks to track fey, fiends,undead. Advant Intelligence ability checks to recall information about them. Great Weapon Fighting. When you roll a 1 or 2 on a non-rite melee weapon that you are wielding with two hands, you reroll the die use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit. Crimson Rite As a bonus action crimson rite on a weapon with the energy rite of your choice that lasts finish a short or long rest, or if you arent holding the weapon at the end of your turn. When you activate a rite, you lose a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. While active, attacks from this weapon deal an additional 1d4 damage of the chosen rites type. This damage is magical, and increases as you gain levels as a blood hunter, as shown in the Hemocraft Die column of the Blood Hunter table. A weapon can only hold a single active rite at a time. Potency Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).   Side Effect: You have disadvantage on Dexterity saving throws.

Traits

Ideal

Bond

Flaw


Created by

Palace Nightmare.

Statblock Type

Background

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