Mummy
Ability Score Increase Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size Medium
Speed 30 feet
Size
You are Medium or Small. You choose the size when you select this race.
Accursed
Most commonfolk attempt to avoid you out of fear. You have disadvantage on Charisma (Persuasion) checks.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Timeless Undeath
You were raised from undeath, a fact represented by the following benefits.
Any spell, feature, or ability that restores hit points and normally has no effect on undead instead restores only half the number of hit points (rounded up).
You don't need to eat, drink, or breathe
You have advantage on death saving throws
You are immune to disease and the poisoned condition, and you have resistance to poison damage.
You don't need to sleep. Instead, you enter an inactive state for 4 hours a day. After resting in this way, you gain the same benefit that other races do from 8 hours of sleep.
Subraces
Choose one of the subraces presented below.
Pharaoh
Lord of the Sands
You know the
blade ward cantrip. When you reach 3rd level, you can cast the
bane spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can cast the
Wall of Sand spell; you must finish a long rest in order to cast the spell again using this trait. Intelligence, Wisdom or Charisma is your spellcasting ability for these spells.
Living Wrappings
You have more control of the linen wrappings that encase your body. You have two wrappings that function similar to your arms. These two wrappings have a reach of 10 feet and allow you to do the following.
Gain a climbing speed equal to your walking speed while both wrappings are not in use.
Interact with an item (open a door, carry a potion, etc)
Perform the somatic components of a spell
Royal Embalmer
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, your blade ward cantrip can be cast as a bonus action a number of times per day equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Shambler
Necrotic Wrappings
When you take necrotic damage, you can use your reaction to gain immunity to necrotic damage until the end of your next turn and temporary hit points equal to your proficiency bonus. Once you use Necrotic Wrappings, you can't use it again until you finish a long rest.
Rotting Fist
Your rotting fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal necrotic damage equal to 1d4 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Undead Fortitude
If damage reduces you to 0 hit points, you must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead. You can attempt to use Undead Fortitude a number of times per day equal to your Constitution modifier, regaining all attempts after finishing a long rest.
Languages. Common and one additional language of your choice