Dualox | Pathfinder Race | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Dualox

Type Aberration
Ability Score Modifier +2 Constitution; Dualoxes have strong frames to support their two heads. Mentally, dualoxes are varied; each head is different from each other, one might to be smart, while the other dumb, or one might be impulsive while the other is charismatic. These dualities cancel each other out, leaving the overall mental statistics of the Dualox unchanged.
Size medium
Speed A dualox has a movement speed of 30 feet
Language A Dualoxs starts play speaking Common and Undercommon. A Dualox with a high Intelligence score can pick from the following sets of languages (A dualox always learns languages in sets of two Aquan and Ignan, Auran and Terran, Celestial and Infernal, Celestial and Abyssal, or Aklo and Sylvan.

  • Materil: Dualoxs are tied to any one Materil (usually the Materil of their birth realm)
  • Darkvison: Dualox can see perfectly in the dark up to 60 feet.
  • Dual Linguist: Dualox gain a +4 racial bonus on Linguistics checks, and they learn an additional language each time they put a rank in the Linguistics skill. A dualox splits its languages between its two heads, each head understanding and speaking half of their known languages.
  • Twin Heads: A Dualox's two heads allows it to wear two different items in their Head, Headband, and Neck slots. However, this doesn't allow the Dualox to benefit from items that give similar bonuses, due to them still sharing the rest of their body and soul. For example, a Dualox would gain no benefit from wearing two headbands that both give an enhancement bonus to one of their attributes, even if the headbands are applying to different bonuses, but they could wear a headband that gives an enhancement bonus to one attribute on one head and a headband that gives a sacred or profane bonus to another attribute on the other head. Due to their multiple heads and increased shoulder size, a dualox must get most Body, Chest, and Shoulders items specially made to fit them, doubling the costs of those items. A dualox must also get most armor specially made for them, but since they only need the torso part of their armor modified, the armor usually only costs 1.5 times as much.
  • Twin Personalities: Although they share one soul and body, a Dualox has two distinct personalities; one for each head, each with its own alignment. Such alignments are diametrically opposed to each other, although the heads still view each other as closer than family and will never act to harm the other. Having two alignments does not prevent a dualox from taking a class or feat with an alignment restriction as long as one head meets such restrictions and the dualox meets all other prerequisites for that class or feat. Whenever the dualox is presented with a choice that the two heads disagree strongly on, such as a choice that could could heavily impact their alignment, they cannot take actions for 1 round, as the two heads bicker and fight for control over their body. They must make two Will saves, one for each head. Whichever head rolls the highest is the head who takes control and determines what action they take, although it may still be persuaded by other creatures into following the idea presented by its other head, and a head will never take actions that are obviously suicidal, such as choosing to attack a guard instead of negotiate with it when they are at a disadvantage, even if such action would normally be within its alignment. Whenever a dualox is targeted with an effect based of one of its alignments (including a spell to reveal its alignment), there is a 50% chance that the effect targets the other head, causing that effect to lessen or potentially even fail based on that heads alignment.
  • Dual Fighter: Starting at 2nd racial level, a Dualox learns to have its heads control its body in tandem with each other. They gain Two-Weapon Fighting as a bonus feat. If they already had Two-Weapon Fighting, they instead gain Two-Weapon Defense.
  • Perceptive: Starting at 3rd racial level, a dualox has mastered seeing things from all sides. They gain Alertness as a bonus feat and can take an additional attack of Opportunity each round. If the dualox has the Combat Reflex feat, they can take another additional attack of opportunity each round.
  • Twin Mastery: At 4th racial level, a dualox reduces all penalties for fighting with two weapons by 1, and can always take any Feat that requires Two-Weapon Fighting as a prerequisites without meeting non-feat prerequisites.
  • All-Around Vision: At 5th racial level, a dualox gains All-Around Vision, meaning they can no longer be flanked.

Alternate Racial Traits
  • Dual-Materil: Sometimes, each head of a Dualox is tied to a different Materil. These dualox are tied to two different Materil at once, allowing for both Materil bonuses. This extra tether puts more strain on their bodies, and such Dualox take a -2 penalty to their Constitution instead of a +2. This trait alters the Dualoxes starting ability scores and Materils.
  • Tandem: Some rare dualox are more in-sync with each other. Such dualox have alignments within 1 step of each other, meaning that they bicker far less often, but are more susceptible to alignment-based effects. They roll twice and take the lower roll on all effects based on their alignments, and can never hide their alignment with spells such as undetectable alignment. This trait alters the Twin Personalities traits.
  • Twin-Gendered: Rarely, a dualox is born with a different set of genders for its heads. In addition to the 50% chance to be unaffected by alignment effects, such dualox also have a 50% chance to be unaffected by gender or attraction-based effects, such as the unnatural lust spell, due to that effect targeting the wrong gendered head. These dualox bicker much more intensely then others, and must spend two rounds bickering instead of the normal one. This trait alters the Twin Personalities trait.
  • Varied: Some dualox particular mentalities don't cancel each other out, but causes them to struggle in specific areas. Such dualox gain a +2 to two Constitution, a +2 to two mental ability scores of their choice, and a -4 to the mental ability score not chosen. This trait alters the dualoxes ability scores.


Created by

Ragrio.

System

Pathfinder 1e

Statblock Type

Pathfinder Race

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