BioEngineered Human/Wood Elf | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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BioEngineered Human/Wood Elf

Ability Score Increase +3 Dex, +2 Con, +1 Str, +1 Wis
Size Medium
Speed 40

Acute Senses. Your senses are especially sensitive, and you have a high functioning tapetum lucidum. You gain proficiency in the Perception skill and you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
If you are already proficient in Perception, or later gain proficiency through other means, you add double your proficiency bonus to checks you make with it.
  Adrenaline Surge. Your adrenal system is amped through the roof and floods your body with stimulants, dramatically increasing your reflexes and speed. Once per long rest, you can use a bonus action to activate this ability, which lasts for one minute.
While active, you gain a +2 bonus to AC, have advantage on Dexterity saving throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object actions. When the effect ends, you can’t move or take actions until after your next turn, as the burst of speed leaves you exhausted.
  Danger Sense. A mixture of excellent peripheral vision and other sensory tweaks leaves you with an excellent sense for danger. You gain the following benefits:
•You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other people don’t gain advantage on attack rolls against you as a result of being hidden from you.
  Mage Mind You gain an extra action every round that may be used to cast spells only.
  Swift. It’s in your DNA to be fleet of foot, and nimble. You gain the following benefits:
• Your speed increases by 10 feet.
• You can use the Dash action as a bonus action. This enhancement doesn’t stack with the sprint boost upgrade.
  Tough as Nails. At first level, and whenever you gain a level, your hit point maximum increases by an additional 2 hit points. If you gain this enhancement at higher levels, the increase is retroactive.
  Upgrade Tolerance. You are able to have up to ten upgrades instead of the usual eight.
  Watchful. You are mindful, present, and take in every detail.
• You can lipread. Distances greater than 60 feet may require a Wisdom (Perception) or Intelligence (Investigation) ability check at the GM’s discretion.
• You have a +5 bonus to your passive Perception score.
  Inefficient Metabolism Your digestion is very poor, and you must consume 5 times the amount of food as most people to sustain yourself.
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  Wood Elf Traits
Keen Senses. You have proficiency in the Perception skill.
  Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
  Mask of the Wild You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.  
 

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.


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Zombie_DM.

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