Elgsmaour 47pts | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Elgsmaour 47pts

Ability Score Increase +2 Strength, +1 Charisma
Size Medium
Speed 40ft

Mighty

When calculating carrying capacity, and the weight you can pull, push, or lift, calculate as if you are a large creature  

Natural Weapons

striking with hooves can cause 1d6 bludgeoning damage.  

Poor Climber

Due to your build, you cannot climb ropes. Climbing sharp or slippery inclines (where a human might use their hands) costs 4x movement instead of 2.  

Natural Wielders

Your connection to the dream gives you an innate spellcasting ability. Innate Ability +6  

Storage of Mana

Your secondary liver stores magical energy, and allows you to cast one spell with casting time of 1 action as a reaction. This can be done once per long rest.  

Valuable Organs

Human wizards need an initial spark to connect with the arcana, and some use the organs of fae creatures to accomplish this. While most of an elkman's body is not particularly useful, the second liver (upper torso) is highly prized as an ingredient and fetches a high price. This can create danger for elkmen traveling outside of their normal territories.  

Sensitivity to Iron

As a fae creature, you are sensitive to the effects of iron. You must succeed on a wisdom save to successfully cast when in contact with iron. Further, Spell attack roles are made at disadvantage and/or saves against your spell are made with Advantage. Damage from an iron weapon does an additional 1d4-1 cold damage. Prolonged contact with iron will cause 1pt cold damage per hour. It's also quite painful.

Languages. Eberian (elvish variant) Sylvan (common amongst fae) Dwarvish (pick one variant)


Created by

obtuseyeti.

Statblock Type

Race

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