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Fortress Plate in Dungeons & Dragons 5e

Excal-heim

Fortress Plate

Armor

Rare Requires 18 or more strength to attune. Requires Attunement

9. Modular Armor The Fortress Plate has an Armor Value of 10 and fills both the Chest and Head sections.

This armor gives +1 AC and has 3 charges. In addition, if an effect moves you against your will, the distance is reduced by half.

While attuned to this armor, you can use an action to expend 1 of its charges, casting one of the following;

  • Defenders' Volley: You cause a swarm of tiny arrows to shoot from your armor's tiny windows. All creatures in a 30-foot cone must make a DC 15 Dexterity saving throw, taking 4d2 magical piercing damage on a fail, or half as much on a success.
  • Moat: You summon a 2-foot deep pool of water on the ground in a 15-foot radius centered on yourself, leaving a 5-foot area of dry ground in the middle. The pool's depth is independent of the ground it rests on and will remain there for 1 minute or until the start of your next turn after you move.
  • Burning Oil: You cause searing oil to pour from your armor. All creatures in a 5-foot radius around you must succeed on a DC 15 Dexterity saving throw or take 1d6 fire damage. Creatures that are smaller than you make this save with disadvantage.


  • The armor regains all expended charges daily at dawn.

    Type AC STR Req. Stealth Dis.
    No

    Cost: 4700 gp
    Weight: 24 lbs


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