| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +2 | Strength | |
| +1 | Dexterity | |
| +4 | Constitution | |
| +3 | Intelligence | |
| -1 | Wisdom | |
| +1 | Charisma |
| +5 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +2 | Athletics | STR | |
| +1 | Deception | CHA | |
| +3 | History | INT | |
| -1 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| -1 | Medicine | WIS | |
| +5 | Nature | INT | |
| -1 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| -1 | Survival | WIS |
| Name | Roll | Attr | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longsword | +4 | STR | 2d8 | Piercing | |
| Crossbow | +2 | DEX | 3d6 | Blunt | |
| Range (60/120ft) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
Adventuring Gear
Common
As an action, you can spread a single bag
of caltrops to cover a 5-foot-square area. Any creature
that enters the area must succeed on a DC 15 Dexterity
saving throw or stop moving and take 1 piercing
damage. Until the creature regains at least 1 hit point,
its walking speed is reduced by 10 feet. A creature
moving through the area at half speed doesn’t need to
make the saving throw.
Cost: 1 gp
Weight: 2 lb
The statblocks of your class features
| Level | Proficiency Bonus | Features | Bomb Damage | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Extracts, Bombs | 1d6 | 2 | 2 | - | - | - | - | - | - |
| 2nd | +2 | Swift Alchemy, Mutagen | 1d6 | 2 | 3 | - | - | - | - | - | - |
| 3rd | +2 | Research Focus | 1d6 | 2 | 3 | 1 | - | - | - | - | - |
| 4th | +2 | Ability Score Improvement | 2d6 | 2 | 4 | 1 | - | - | - | - | - |
| 5th | +3 | Research Focus Feature | 2d6 | 3 | 4 | 2 | - | - | - | - | - |
| 6th | +3 | - | 2d6 | 3 | 4 | 2 | 1 | - | - | - | - |
| 7th | +3 | Improved Swift Alchemy | 3d6 | 3 | 4 | 3 | 1 | - | - | - | - |
| 8th | +3 | Ability Score Improvement | 3d6 | 3 | 4 | 3 | 2 | - | - | - | - |
| 9th | +4 | - | 3d6 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 10th | +4 | Research Focus Feature | 4d6 | 4 | 4 | 3 | 3 | 1 | - | - | - |
| 11th | +4 | Permanent Mutation | 4d6 | 4 | 4 | 3 | 3 | 2 | - | - | - |
| 12th | +4 | Ability Score Improvement | 4d6 | 4 | 4 | 3 | 3 | 2 | 1 | - | - |
| 13th | +5 | - | 5d6 | 5 | 4 | 3 | 3 | 3 | 1 | - | - |
| 14th | +5 | Research Focus Feature | 5d6 | 5 | 4 | 3 | 3 | 3 | 2 | - | - |
| 15th | +5 | - | 5d6 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - |
| 16th | +5 | Ability Score Improvement | 6d6 | 5 | 4 | 3 | 3 | 3 | 3 | 1 | - |
| 17th | +6 | Permanent Mutation | 6d6 | 6 | 4 | 3 | 3 | 3 | 3 | 2 | - |
| 18th | +6 | - | 6d6 | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 1 |
| 19th | +6 | Ability Score Improvement | 7d6 | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 1 |
| 20th | +6 | Research Focus: Grand Discovery | 7d6 | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 2 |
| Name of Item | Effect | Crafting Cost | Proficiency & Tool Required |
|---|---|---|---|
| Acid(vial) | Thrown, 2d6 acid damage | 10 gp | Alchemist supplies |
| Alchemist fire | Thrown, 1d4 fire damage each turn (DC10 Dex save to negate) | 25 gp | Alchemist supplies |
| Potion of healing | 2d4 + 2 healing | 25 gp | Herbalism kit |
| Antitoxin | Advantage on saving throws against poison for 1 hr | 25 gp | Herbalism kit |
| Poison, basic | 1d4 poison damage (DC10 Con save to negate) | 50 gp | Poisoner’s kit |
| Poison, common | Any potion with a rarity of common | 50 gp | Alchemist supplies |
| Name of Item | Effect | Crafting Cost | Proficiency & Tool Required |
|---|---|---|---|
| Potion of fire breath | 4d6 fire damage, bonus action, 30 ft. (DC13 Dex save for 1/2 damage) 3 uses, lasts 1 hr | 75 gp | Alchemist supplies |
| Dust of disappearance | Everyone within 10 ft. becomes invisible for 2d4 minutes (attacking/casting breaks) | 75 gp | Alchemist supplies |
| Potion of resistance | Grants resistance to one damage type for 1 hr | 100 gp | Alchemist supplies |
| Potion of growth | As enlarge, 1d4 hours | 75 gp | Herbalism kit |
| Potion of greater healing | 4d4 + 4 healing | 50 gp | Herbalism kit |
| Potion of water breathing | Water breathing for 1 hr | 50 gp | Herbalism kit |
| Potion climbing | Climbing speed equal to walking speed for 1 hr; advantage on Str (Athletics) to climb | 50 gp | Alchemist supplies |
| Toxin, standard | Poisoned for 1 min (DC11 Con save for 1/2 damage) | 75 gp | Poisoner’s kit |
| Poison, standard | 2d4 damage (DC12 Con save for 1/2 damage) | 100 gp | Poisoner’s kit |
| Potion, uncommon | Any potion with a rarity of uncommon | 75 gp | Alchemist supplies |
| Name of Item | Effect | Crafting Cost | Proficiency & Tool Required |
|---|---|---|---|
| Potion of clairvoyance | As clairvoyance | 100 gp | Alchemist supplies |
| Potion of gaseous form | As gaseous form, 1 hr | 125 gp | Herbalism kit |
| Potion of superior healing | 8d4 + 8 healing | 100 gp | Herbalism kit |
| Potion of hill giant strength | 21 Str for 1 hr | 75 gp | Alchemist supplies |
| Toxin, advanced | Poisoned for 1 hr (DC13 Con save for 1/2 damage) | 150 gp | Poisoner’s kit |
| Poison, advanced | 4d4 damage (DC14 Con save for 1/2 damage) | 200 gp | Poisoner’s kit |
| Potion, rare or very rare | Any potion with a rarity of rare or very rare | 150/300 gp | Alchemist supplies |
| Level | Proficiency Bonus | Features | Rages | Rage Damage |
|---|---|---|---|---|
| 1st | +2 | Rage, Unarmored Defense | 2 | +2 |
| 2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
| 3rd | +2 | Primal Path | 3 | +2 |
| 4th | +2 | Ability Score Improvement | 3 | +2 |
| 5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
| 6th | +3 | Path Feature | 4 | +2 |
| 7th | +3 | Feral Instinct | 4 | +2 |
| 8th | +3 | Ability Score Improvement | 4 | +2 |
| 9th | +4 | Brutal Critical (1 die) | 4 | +3 |
| 10th | +4 | Path Feature | 4 | +3 |
| 11th | +4 | Relentless Rage | 4 | +3 |
| 12th | +4 | Ability Score Improvement | 5 | +3 |
| 13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
| 14th | +5 | Path Feature | 5 | +3 |
| 15th | +5 | Persistent Rage | 5 | +3 |
| 16th | +5 | Ability Score Improvement | 5 | +4 |
| 17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
| 18th | +6 | Indomitable Might | 6 | +4 |
| 19th | +6 | Ability Score Improvement | 6 | +4 |
| 20th | +6 | Primal Champion | Unlimited | +4 |
Statblocks for your familiars, mounts etc.
Mount
Common
| Cost | Speed | HP | DC | Carrying Capacity |
|---|---|---|---|---|
| 50 gp | 50 ft | 15 | 9 | 480 lb |
Statblocks for race/species of the character.
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Dex. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Dex. save) |
| White | Cold | 15 ft. cone (Dex. save) |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
| Name | Aganazzar’s Scorcher | School | Evocation |
|---|---|---|---|
| Spell Level | 2 | Range | 30 feet |
| Casting Time | 1 Action | Duration | Instantaneous |
| Components | V, S, M | Materials | a red dragon’s scale |
| Ritual | No | Concentration | No |
| Description | |||
| A line of roaring flame 30 feet long and 5 feet wide emanates from
you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one. At higher level When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. |
|||
Statblocks for your Trinkets, businesses, building, castles, empires.
Trade Good
Common
Cost: 2 cp
Weight: 1 lb
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