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Test Subject

You have spent a large portion of your life in a laboratory, possibly from a young age. Whether you volunteered yourself to take part in an experiment or were taken against your will, you were experimented on and tested thoroughly. You may have taken part in research for biotechnology, cybertechnology, or other scientific advancements. Whatever the purpose of your detention, you are free of those circumstances to explore the wider world.

 

Skill Proficiencies Athletics, Perception
Equipment Common clothes, two additional trinkets from the trinket list, and a credstick with 500 cc. Cyberware can be purchased at half the normal cost at character creation. If the source of your experimentation was magical in nature, these cyber upgrades can be magical in nature.

Features

Uncanny Bearing
Your mannerisms, bearing, or perhaps your appearance mark you as consistently out of place. No matter where you go, you draw curious looks. This is a blessing and a curse, as you garner unnecessary hate, but also the interest of occultists and scientists who wish to hear the story of your past. You can use this attention to get access to people and places you might not otherwise be able to.

Traits

Dice 1d8 Personality Trait
1I would rather be dying of the Oskoosian flu than have a doctor touch me again.
2Living life behind glass has made me impervious to embarrassment and social awkwardness.
3I have a sense of childlike wonder when it comes to things I haven’t experienced before - and there’s a lot I haven’t experienced.
4I am slow to trust, given all the horrors I have been through.
5I can speak of gruesome things as casually as the weather.
6I prefer to speak in gestures, rather than words, or to not speak at all.
7Manners? What manners?
8I have a propensity for music and art. It is the one thing that truly calms me.

Ideal

Dice 1d6 Ideal
1Friendship - The most important things in the world are the people who care about you. The rest of the world can burn.
2Freedom - No one should ever live their life in a cage.
3Purpose - Everyone has a purpose that they were meant for. To ignore one’s purpose is to deny oneself.
4Revenge - Those who inflict pain deserve pain.
5Obedience - Rules and laws are meant for everyone’s safety. We should uphold them as best we can.
6Generosity - The talents we are given should be used to help others.

Bond

Dice 1d6 Bond
1I am fiercely protective of my friends, since I didn’t have any in the lab.
2The person who rescued me from the lab takes priority in my life, even though they aren’t with me anymore.
3Someday I will go back to the facility where I lived and burn it to the ground so no one has to go through what I did.
4I will never forget the purpose I was intended for by the scientists who experimented on me. I will fulfill that purpose.
5The lead researcher on my case became like a parent to me. I will never forget their kindness.
6I had a family before I ended up in the lab. I hope to find them again someday.

Flaw

Dice 1d6 Flaw
1I spent so much of my life starved for connection that I am clingy with those close to me and absolutely distraught if I think they’re going to leave.
2I lash out at whoever is closest any time I’m frightened.
3My PTSD is triggered by a specific inane sound, smell, or sensation that reminds me of my lab days.
4The things I have been through have rendered me numb to people’s feelings and pain. I often come off as cold or unsympathetic.
5I cry easily and often.
6I have no patience. I have to make up for lost time.


Created by

Zombie_DM.

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