| Name | Time Jump | School | Transmutation |
|---|---|---|---|
| Spell Level | 8 | Range | Touch |
| Casting Time | 1 Action | Duration | Instantaneous |
| Components | V, S | Materials | None |
| Ritual | No | Concentration | No |
| Description | |||
| You throw a construct forward in time, if it fails a Constitution saving throw. he construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed. | |||
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