| Name | Robe of Shards | School | Abjuration |
|---|---|---|---|
| Spell Level | 6 | Range | Self |
| Casting Time | 1 Action | Duration | 1 minute |
| Components | V, S, M | Materials | A metal shard |
| Ritual | No | Concentration | No |
| Description | |||
| You create a robe of metal shards, gears, and cogs that provides a base AC of 14 + your Dexterity modiier. As a bonus action while protected by a robe of shards, you can command bits of metal from a fallen foe to be absorbed by your robe; each infusion of metal increases your AC by 1, to a maximum of 18 + Dexterity modifier. You can also use a bonus action to dispel the robe, causing it to explode into a shower of lying metal that does 8d6 slashing damage, +1d6 per point of basic (non-Dexterity) AC above 14, to all creatures within 30 feet of you. | |||
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