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Jin Kari

Human Mark of Sentinel Race
Origin
Rogue 1 Class & Level
?? Alignment
Drip Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 15
+2
constitution 13
+1
intelligence 11
+0
wisdom 15
+2
charisma 15
+2
Total Hit Dice
Hit Die
1d+1
+2 proficiency bonus
+0 Strength
+4 Dexterity
+1 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+2 Deception
+0 History
+6 Insight
+2 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+0 Nature
+4 Perception
+2 Performance
+4 Persuasion
+0 Religion
+2 Sleight of Hands
+9 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
13
Armor Class
9
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools,
Jeweler's Tools,
Saving Throws: Dexterity, Intelligence
Skills: Perception, Stealth, Investigation, Acrobatics, (Insight), (Persuasion)
Expertise: Insight, Stealth
Languages: Common, Dwarven, Beastfolk, Thieves' Cant
Proficiences
Rapier, Shortbow, Quiver, 20 Arrows, Dungeoneer's Pack, Leather Armor, Daggers (2), Thieves' Tools,
Jeweler's Tools, a letter of introduction from your guild, a set of traveler's clothes, and a belt pouch containing 15 gp
Equipment
Sneak Attack (Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.;You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.)

Sentinel's Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.

Guardian's Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell.

Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

IchirakuRamen.

Statblock Type

Verum Character Sheet

Link/Embed