Your deep, disturbing laughter echoes throughout the battlefield filling your foes with dread and causing their wills to falter. Make a melee attack. If it hits, it deals weapon damage as normal plus an additional 4d6 points of damage, and you can make an Intimidate check, treating that check as a demoralize attempt against every opponent within 30 feet. If you successfully demoralize a cursed creature with this strike, that creature becomes frightened for one round in addition to becoming demoralized.