Remove these ads. Join the Worldbuilders Guild

Glass Mark

Variant Human Race
Telk Origin
Undead Warlock 9 Class & Level
Lawful Neutral Alignment
Shen Deity
Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 18
+4
constitution 13
+1
intelligence 14
+2
wisdom 15
+2
charisma 22
+6
Total Hit Dice 9
Hit Die
1d8+1
+4 proficiency bonus
+2 Strength
+4 Dexterity
+1 Constitution
+2 Intelligence
+6 Wisdom
+10 Charisma
saving throws
+8 Acrobatics
+2 Animal Handling
+2 Arcana
+2 Athletics
+14 Deception
+2 History
+2 Insight
+10 Intimidation
+2 Investigation
+0 Martial
+2 Medicine
+2 Nature
+2 Perception
+10 Performance
+10 Persuasion
+2 Religion
+8 Sleight of Hands
+12 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
17
Armor Class
32
Hit Points
+4
Initiative
30
Speed
Attacks
Weapons: Simple Weapons

Armor: Light

Skills: Persuasion, Stealth, Deception, Intimidation, Performance, SoH, Acrobatics

Tools: Thieves' Tools

Languages: Common, Goblin

Saving Throws: Wisdom, Charisma

Instrument: Lyre

Expertise: Stealth, Deception
Proficiences
Cantrips:
Eldritch Blast
Minor Illusion
Toll the Dead
Chill Touch
Thaumaturgy
Prestidigitation

1st Level:
None

2nd Level:
Flock of Familiars
Phantasmal Force
Mirror Image

3rd Level:
Major Image

4th Level:
Sickening Radiance
Death Ward
Banishment
Raulothim's Psychic Lance
Dimension Door

5th Lvl:
Mislead


Rituals: Floating Disk, Identify, Gentle Repose, Tiny Hut, Comprehend Languages, Alarm
Spellcasting
Weapons:

Tools: Thieves' Tools, Disguise Kit

Instrument: Lyre

Magic Items:
Insert Name Here
Silver Hand Mirror (Counts as focus)
A silver hand mirror fit for a noble. The glass for the mirror is oval shaped and the rims are split into two halves. Each half is a serpent coiling around the edge of the glass with their tails entwining with eachother at the bottom to make the handle
+2 Charisma Cap
+2 Charisma

Practiced Distraction – If you cast an illusion spell on your previous turn you have advantage on stealth checks this turn.
Illusion Mastery – If you are concentrating on an illusion spell you may use your action to dispel it and cast another illusion spell of a spell level lower than the one dispelled.
Memorized Image – At the end of a long rest you may cast a spell into the hand mirror storing it. Later as an action you may cast the spell stored through the mirror. It behaves as normal except that it also counts as an illusion spell in addition to its other schools. Once a spell is cast through the mirror it is no longer stored in it. You may only have one spell stored into the mirror at a time.
Final Trickery – When you would be knocked unconscious you may create an illusory double of you standing where you fall giving the appearance you are still alive. Before attacking you the enemy must make a investigation check against your spell DC to determine if they can see through the illusion or not. If they fail the save they hit the illusion with their next attack automatically missing you upon which the illusion is dispelled. If they pass the save they target you normally but the illusory double is not dispelled. This may be done once per long rest.
Escape Artist - If you have cast, or are concentrating on, an illusion spell this turn you make take the disengage action as a free action.

Ring of Farsight
A silver ring inlayed with an emerald cut into a circle that has a black streak in the center making it give off the appearance of an eye.
While wearing this ring you may see three times as far as normal.

Tan Bag of Tricks

+1 Rod of the Pact Keeper

Envious Facemask - People who see you have trouble recalling information about the wearer later and can simply recall that the person was wearing a strange mask. This effect is nullified if someone spends more than five minutes looking at the wearer.

1349.33gp

Misc: Scholar's Pack, Identify Component
Equipment
Race: V. Human
Skills
You gain proficiency in one skill of your choice. Sleight of Hand

Feat
You gain one Feat of your choice.
Skill Expert: Acrobatics, Expertise Deception


Criminal - Whether it was smuggling, pillaging, banditry, or petty theft you’ve dipped your toes into the criminal world.
You can gain a grasp of the security of cities and buildings rather quickly. After having observed a location for one day you can get an estimate of the strength and capabilities of guards or security in an area.
Your activities have given you some proficiency with the language of thieves even if it's not enough to use it in conversation you can see the signs of it in writing allowing you to follow general clues to find black markets and other such establishments in cities. (If you are already a rogue you instead learn of what kind of establishments there are within said area.)
+1 stat: Con
2 Skill Prof.
1 Tool Prof.: Thieves' Tools


Warlock Invocations:
Agonizing Blast
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.

Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

Book of Ancient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Repelling Blast
When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.


Otherworldly Leap
You can cast Jump at will, without expending a spell slot.


Pact of the Tome:
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Cantrips: Chill Touch, Thaumaturgy, Prestidigitation

4th Level Feat
Skill Expert: Performance, Expertise Stealth


8th Level Feat
Metamagic Adept: Careful Spell, Subtle Spell
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

smoluwu.

Statblock Type

Verum Character Sheet

Link/Embed