Dragonborn, Variant | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Dragonborn, Variant

Ability Score Increase +2 Strength
Size Medium
Speed 30ft

Draconic⁠ Ancestry. You have draconic⁠ ancestry. Choose one type of Dragon from the Draconic⁠ Ancestry table.

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest Languages and is often used in the study of magic. The language Sounds harsh to most other creatures and includes numerous hard consonants and sibilants.


Draconic AncestryDescription1st Level Feature3rd Level FeatureAbility Score increase
Black
Black dragonborn are typically the most violent and evil of the chromatic dragonborn. They like to adorn thier clothes and bodies with remains of thier enemies, making bone rings, hide armor, and hanging skulls, teeth and fingers from thier belts. They are often found in the Northern Swamps and make expert thugs.Ambusher: Black Dragonborn desire to ambush thier enemies rather then go into a straight forward assault. Black Dragonborn count any successful attack during a surprise round as a critical hit.Acid Breath Weapon: Black Dragonborn gain at 3rd level the ability to spew acid in a 5ft x 30ft line. This attack deals 3d6+(1d6 every 3 levels after 3rd) acid damage and half on a successful Dexterity Save versus 8+Prof. Bonus + Dex. Mod.Black Dragonborn are especially lithe and dexterious +1 Dexterity Score
Blue
Blue Dragonborn prefer to live on the coasts or high in the mountains were they can be close to the great storms and clouds. The most orderly of the chromatic caste, the Blue dragonborn enjoy enforcing laws and creating reigid hierarchical structures. This makes them common in militaries throughout the Draconic Empire. They often wear very little believing that clothing distances the body from the truth of the storm.Coastal Dwellers: Blue dragonborn are so common on the coasts that they have developed a natural affinity with the water. They gain 30ft swim speed and can hold thier breath for twice the normal length. Lightning Breath Weapon : Blue dragonborn can let out a devestating lightning attack. This attack is a 5ft x 60ft line. It deals 2d6 lightning damage. If the target is wearing metal armor or carrying a significant metal weapon the damage is upgraded to d10s. Every 3rd level after level 3 increases this damage by one die. Save DC is 8+Prof. Bonus + Dex. Mod., if wearing metal armor of Heavy Category they have disadvantage against the save.Blue Dragonborn excel at survival +1 Wisdom.
Brass
Brass dragonborn are the friendliest of all the dragonborn. Known for being travellers and merchants and for havng many famed bards across the Empire. Brass Dragonborn may be weaker then all thier counterparts but make up for it with thier friendlinessTraveler: You know 2 bonus langauges of your choice. You also gain the ability to cast the cantrip Friends, and the 1st level spell Charm Person once per Long Rest Sleeping Gas Breath Weapon: Brass Dragonborn can release a noxious gas that puts other creatures to sleep. In a 30ft Burst originating upon yourself all creatures that are not immune to sleep, and are not Brass Dragonborn must make a Con Save vs. DC 10+Prof. Bonus + Con Mod. or fall unconsious for 1d4 minutes.Due to thier amicable nature brass dragonborn gain +1 Charisma
Bronze
Bronze dragonborn are generally orderly and content with an existence within structured society. Preferring to live near the Draconic cities. They often adorn themselves with all manner of silks and dyed clothes preferring to be clothed in a civilized and high society manner. They typically are orderly, calm, and scholarly. As Bronze dragonborn age they begin to turn a metallic green color making it easy to tell a bronze dragonborn's ageShapeshifter: Because Bronze dragon's are adept shapshifters some of this ability has woven its way into the bloodlines of bronze dragonborn. Bronze dragonborn can cast Disguise Self twice after a long rest.Lightning Breath Weapon Bronze dragonborn can let out a devestating lightning attack. This attack is a 5ft x 60ft line. It deals 2d6 lightning damage. If the target is wearing metal armor or carrying a significant metal weapon the damage is upgraded to d10s. Every 3rd level after level 3 increases this damage by one die. Save DC is 8+Prof. Bonus + Dex. Mod., if wearing metal armor of Heavy Category they have disadvantage against the save.Due to thier scholarly inclination they gain +1 Intelligence
Copper
Good-tempered and humorous copper dragonborn are generally good-willed but also tend to be more greedy and frugal then thier metallic dragonborn counterparts. They often prefer to wear simple garbs or utilitarian outfits preferring to amass thier wealth in hordes or spend it upon statues of themselves.Brilliant Horns: Copper dragonborn upon reaching young adulthood begin to grow powerful horns that have a natural electrical current held within. They can headbutt an enemy as a bonus action melee attack. This attack deals 1d6 Piercing, and 1d8 Electricity damage. Once used the electricity damage dissipates until after a short rest.Cone of Lethargy Breath Weapon: Copper dragonborn can breath a cone of dizzing gasses that make it difficult to move. All creatures caught in a 30ft cone must make a DC 8+(1/2 Level)+CON Constitution Save or be slowed. This halves the creatures speed. Reduces thier AC by 2 and gives them disadvantage on Dexterity based skill checks, saves, and attacks. Copper Dragonborn can use this breath weapon twice after a long rest.Copper dragonborn are known to be naturally wise. +1 Wisdom
Gold
Gold Dragonborn are the most noble of the dragonborn. Considered by the metallic dragonborn to be the leaders of thier houses. Graceful and wise Gold Dragonbornare often defenders of peace and good in the world. They love to adorn themselves with all manner of wealth and luxury and often try to avoid contact with materials that would hide the glister of thier body or of the gems and clothing that they have aquired. Gold dragonborn are often given a quest by thier house to fufill upon becoming a young adult. They may not return until this quest is finished and are to shun personal wealth until thier goals be fufilled.Glistening Scales: a Gold dragonborn can contort thier body during combat to distract a foe. Instead of using a movement action a Gold dragonborn can instead Focus on an enemy within 60ft. As long as thier is a light source the gold dragonborn can blind the targetted creature the blindness only lasts one round. This ability can not be done in armor above Light Category.Fire Breath Weapon: Gold Dragonborn can release a 30ft cone of fire that deals 4d6 Fire Damage.This attack gains a d6 for every 3 levels beyond 3rd. The creatures caught within must make a Dexterity save vs. DC 8+Prof.+DEX on a successful save they take half damage. A Gold Dragonborn can use this attack once after a long rest.Because of thier size the Gold Dragonborn gain +1 strength
Green
Green Dragonborn are master diplomats, spies, and assassins. Enjoying manipulating, espionage, and hoarding of secrets. Green dragonborn will often trade fair sums of wealth for secrets they may never need to use, just to have the knowledge of the secret is enough. They tend to dress in complicated garbs that confuse thier targets, gaining advantage in both social and combat situations.Manipulative Green Dragonborn can cast suggestion once after a long rest. It uses thier Charisma as spellcasting modifier.Poison Gas Breath Weapon: Green Dragonborn can release a cloud of poisonous chlorine gas. This is a 30ft cone of gas. It stays in the area for one minute (although is effected by wind) Anyone in the cloud must make a DC 15 CON save or become poisoned. Green Dragonborn are immune to the effects of this attack. They can use this once after a Short RestGreen Dragonborn are excellent minupulators and gain +1 Charisma
Red
Red dragonborn are massive compared to thier already large brethren. Red dragonborn are often seen standing nearly 11ft tall to the top of their horns. They adorn themselves in military garbs, often wearing heavy suits of mail with many ridges and depictions of skulls. They are cruel, greedy, and violent. Often enjoying thier status as masters of the chromatic dragonborn.GiantsRed dragonborn are much larger than other dragonborn. They gain the large size category and gain +1 strength and +1 constitution Fire Breath Weapon: 15ft Cone of fire dealing 3d6 fire damage. Save DC 10+Prof Mod. +DEX, success takes half. at 5th level the cone becomes 30ft cone. Every four levels after 5th the cone gains +2d6 fire damage.Due to thier large size and brute strength Red Dragonborn gain +1 Strength
Silver
Silver dragonborn are the holier than thou dragonborn. They believe that Bahamut sent them to this world in order to end all that is evil. They often cloister themselves in abbeys and train for days to become experts in combat. They shun wealth other than that which aids them in thier quest to slay all evilSmite Evil: gains the paladin ability to smite evil once per day. If the dragonborn is a paladin grant them one bonus spell of smite. If nonpaladin allow them to use one cast of smite as if they were a paladin. The smite instead of radiant damage deals the damage in cold, it is called from thier draconic heritage and not from a holy source directly. Paralyzing Bite: Although they do not achieve the strength of Silver Dragons paralyzing breath silver dragonborn can as a free actions twice after a long rest make a second melee attack after a succesful melee attack. This attack is a bite attack, with finesse, that deals 1d8 piercing damage and requires a CON saving throw vs. paralysis. THE DC =8+level+CON if the save fails the target is paralyzed for a number of rounds equal to your proficency modifier.Silver dragonborn are natural born fighters and can choose either strength or dexterity to gain a +1 depending on thier fighting style.
White
White dragonborn are seclusive hermits preferring to live out thier days on tundras, or in the mountains. They find large cities and warm climates unpleasant and hoard vast sums of knowledge into their homes. They prefer to not wear any clothing or adornment letting thier scales hide them amongst the snows of thier cold environment. White dragonborn are unique in that during the summer months they actually molt some of thier scales and grow new browns and green mottled scales, although the scales near thier face and often in speckles across thier back remain white. After a molting session white dragonborn will either consume thier scales or feed them to thier young as they are filled with nutrients that help the new scales to come in.Camoflaged While unarmored white dragonborn gain advantage to stealth checks in wilderness environments. They also gain advantage on deception checks when attempting to disguise as a green dragonborn if currently molted.Cold Bretah Weapon: White dragonborn can breath a 60ft cone of cold. All creatures caught within the cone must make a DC 10+Prof.+INT Dexterity Save or take 2d10 cold damage. If the creatures fail the save by 5 or more they are also restrained for 1 turn. Every four levels beyond 3rd this attack gains +1d10 cold damage. A White dragonborn can use this attack once after a short restDue to thier natural hoarding of knowledge White Dragonborn gain +1 intelligence
Platinum
Platinum dragonborn are very rare. Typically only 7 exist. These seven are the sons and daughters of Bahamut. Whenever he comes down to the planet of Tereste. He sometimes chooses a house of dragonborn to grace with his child. These dragonborn are often great influencers of soceity and are usually born out of the Silver or Gold houses. Divine Blood: Blood of a platinum dragonborn has healing properties. A Platinum dragonborn may cut themselves and feed thier blood to a creature that creature heals 1 hit point for every three given by the platinum dragonborn. The blood also cures any nonmagical disease if at least 6 hit points are supped. The divine effects are only applied to the blood if the platinum dragonbron concentrates on prayer. Platinum dragonborn are also large size category Radiant Breath Weapon: 10x40 line breath weapon attack. DC 8+Prof.+WIS save for half damage. If damaged by this attack the target is illuminated in dairie fire for one minute and if they are evil alignment they are also blinded for one round. The attack deals 3d4 radiant damage +1d4 for every two levels beyond 4th. Upon reaching 14th level all dice of this attack are upgrade to d6s and, it instead gains a die every 3rd level beyond 14th. This attack can be used once after a long rest.Platinum Dragonborn gain +1 Wisdom graced as they are with the wisdom of Bahamut.
Brown
Brown dragonborn are the mutts of dragon scoiety. Belonging to no house they make up a majority of the common folk of the Empire.Gain your choice of a bonus feat at first level or +1 to two ability scores.NoneGain +1 to an ability score of your choice.
Rainbow
The Blessed malice of Tiamat. Rainbow dragonborn are only ever females. They posess ribbons of all chromatic scales across thier body. They are blessed by Tiamat to be her bringers of malice and are often created by Tiamat when the Draconic Houses get to complacent.Frightful Presence: The Daughters of Tiamat are posessed of a fearful aura similar to that of thier mother. Each creature the first time they enter within 15 feet of a Rainbow Dragonborn must make a DC 16 Wisdom Saving throw or be frightened for 1 minute. They may repeat this save at the end of each of thier turns. Upon a succesful save the creature is immune to this fear effect for 24 hours. Breath of Chaos: After selecting a direction of your breath weapon attack roll a 1d6 for the type of breath weapon. 1: 30ft Cone of Fire, for save and damage look at red dragonborn, 2: 30ft Cone of Cold, for save and damage look at white dragonborn, 3: 60ft Line of Lightning, for save and damage look at blue dragonborn , 4: 60ft Line of Acid, for save and damage look at black dragonborn, 5: 30ft Cone of poison, for save and damage look at green dragonborn 6: Roll Twice and apply both breath weapons. If you roll this again reroll until this is not a result. This ability can be used once after a long rest.Tiamat's Children gain no Ability Score Increase.

Created by

$heckles.

Statblock Type

Race

Link/Embed