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Jok'shi

Changeling Race
Khao(Jungle/Druid in training) Origin
Cleric 2 Class & Level
Neutral/Good Alignment
Seven(Undead domain) Deity
Mage Guild Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 18
+4
charisma 11
+0
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
19
Hit Points
+0
Initiative
30
Speed
Attacks
Martial (Seven)
Deception(Changeling)
Nature (Khao)
Animal Handling (Druid in training)
Religion (Cleric)
Insight (Cleric)
Herbalism Kit
Jeweler’s tools
Proficiences
Chill Touch (Domain Cantrip)
Fire Bolt (Mage's Guild band Cantrip)
Primal Savagery (Druid-in-training Cantrip)
Word of Radiance (Cleric Cantrip)
Mending (Cleric Cantrip)
Thaumaturgy (Cleric Cantrip)
Shield of Faith (Cleric Spell - Bonus Action - Concentration)
Sanctuary (Cleric Spell - Bonus Action - Concentration)
Healing Word (Cleric Spell - Bonus Action)
Cure Wounds (Cleric Spell - Action )
Guiding Bolt (Cleric Spell - Action)
Bane (Cleric Spell - Action - Concentration)
Inflict Wounds (Domain Spell - Action)
Ray of Sickness (Domain Spell - Action)
Spectral Smite (Domain Resource)
Channel Divinity (Domain Resource)

Spellcasting
3 potions of healing
Net
Taltaken Greaves
Guild Band
Dagger
Scale Armor
Shield
Holy symbol (Neclace of the seven)
Backpack
Bedroll
Mess Kit
Tinderbox
10 Torches
10 Days of Rations
Waterskin
50 feet of hempen rope

Equipment
Mage Guild
Faction
Madman
Stat Array
Darkvision

Adaptive Physiology – You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.

Languages (Common, Aquan, Draconic)
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Aendir.

Statblock Type

Verum Character Sheet

Link/Embed