Racial traits:
Darkvision
Hellish Resistance
Infernal Legacy
Appearance
- Fangs
- Forked Tongue
- Six Fingers on each hand
- Scaly Skin
Origin Features:
+1 to Constitution
Proficiency in Survial and Martial
+1 to attack rolls with Greatswords
Class Features:
Fighting Style: Defense
Second Wind
Action Surge
Martial Archetype
Echo Knight
Manifest Echo: You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.
Unleash Incarnation: You can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Level 4 ASI: +1 to Strength & Wisdom
Level 5 Extra Attack
Level 6 ASI: +2 to Constitution
Martial Archetype Feature
Echo Avatar
You can make your echo throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your reaction to teleport the echo to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against your echo.
Once you use this feature, you can't use it again until you finish a short or long rest.
Class/Racial Features & Traits