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Skull Lifelorn in Dungeons & Dragons 5e

Skull Lifelorn

Scaleheart Race
Badlands (Wendigo Soul) Origin
Fighter 2 Class & Level
Neutral Alignment
Raquel Deity
The Steel Saints Faction
Private Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 12
+1
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 11
+0
Total Hit Dice 2
Hit Die
1d10+2
+2 proficiency bonus
+8 Strength
+3 Dexterity
+6 Constitution
+2 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
30
Hit Points
+1
Initiative
30
Speed
Warhammer 1d20+6 1d8+4
Vengeful Tooth 1d20+6 1d8+4
Handaxe 1d20+6 1d6+4
Unarmed Strike 1d20+6 5
Attacks
Light Armor, Medium Armor, Heavy Armor, Shields, Vengeful Tooth
Simple Weapons, Martial Weapons
Dice Set, Land Vehicles

Athletics
Insight
Perception
Proficiences
Chain Mail
Warhammer
Shield
Handaxe
Handaxe
Dungeoneer's Pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin)

+1 Chain Shirt: Light armor, no max Dex cap
Fadesteel Helm: removes DisAdv for sneaking in heavy armor, +1 Stealth
Tail Mace: Morningstar with Heavy property. Once per round, whenever you damage an enemy with this weapon, that enemy must make a DC 12 Str save or be knocked prone. If crit, they have DisAdv on the save.
Set of bone dice
Set of common clothes
10 gp
Equipment
The Steel Saints
Faction
Specialist
Stat Array
Languages: Common and Sylvan (Moon)
Advanced Lung Capacity: Up to 1 hr
Musclebound: Athletics
Improved Senses: Darkvision 60 ft, Tremorsense 30 ft within a body of water => 2 ft and only creatures in the same body of water
Suit of Scales: Swim Speed of 30 ft, Adv on Stealth checks while motionless in a body of water => 2 ft
Ten-Thousand Pound Bite: Grapples as a Large creature. Can use mouth to grapple: cannot perform verbal component of spells while using mouth to grapple, and deal bludgeoning damage equal to your strength modifier at the start of your turn

Badlands: HP+10, all saves +2
Wendigo Soul: Whenever a visible enemy within 10 ft rolls a 1 on a d20, heal for 3 hp

Fighting Style: Defense, AC+1
Second Wind: As a bonus action, regain hit points equal to 1d10+2 once per rest
Action Surge: Take one additional action once per rest
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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