DC = 8 + 2 + 3 = 13
-Firebolt- 1 action 120 ft V, S Instant Evocation
Ranged spell attack, target takes 1d10 Fire. A non-worn or carried object catches fire.
Guidance (C) 1 Action Touch V, S 1 min Divination
Add 1d4 to one ability check of target's choice, before or after making the check.
Sacred Flame 1 Action 60 ft V, S Instant Evocation
Seen enemy within range makes DEX save or take 1d8 Radiant damage. No benefit from cover.
Thaumaturgy 1 Action 30 ft V 1 min Transmutation
Voice booms 3x louder; cause flames to flicker, brighten, dim, or change color; cause harmless tremors in the ground, create a sound that originates from a point chosen within range; instantly cause an unlocked door or window to fly open or slam shut; alter the appearance of your eyes for 1 minute.
-Searing Smite- (C) 1 Bonus Self V 1 min Evocation
Next melee weapon attack during spell's duration deal an extra 1d6 Fire damage and cause target to ignite. At the start of each turn until it ends, target makes a CON saving throw and takes 1d6 on a failed throw. Spell ends on a successful save or the duration ends. A creature within 5 ft can use its action to put the flames out, or use something else to end it.
-Hellish Rebuke- 1 Reaction 60 ft V, S Instant Evocation
Point at creature that damage you and surround them in hellish flames. Creature makes a DEX save and takes 2d10 Fire damage on a failure, and half as much on a success.
Bane (C) 1 Action 30 ft V, S, M 1 min Enchantment
Up to 3 creatures visible within range must make CHA saves. A target that failed must roll a 1d4 and subtract the number rolled from the attack or saving throw.
Create or Destroy Water 1 Action 30 ft (30 ft cube) V, S, M Instant Transmutation
Create up to 10 gallons of clean water within range in an open container, or falls as rain in a 30 ft cube within range, extinguishing exposed flames. Destroy up to 10 gallons of water in an open container, or destroy fog in a 30 ft cube within range.
Inflict Wounds 1 Action Touch V, S Instant Necromancy
Melee spell attack against a creature you can reach. On hit, target takes 3d10 necrotic damage.
Protection from Evil and Good (C) 1 Action Touch V, S, M 10 min Abjuration
Until the spell ends, one willing creature you touch is protected against: aberrations, celestials, elementals, fey, fiends, and undead. Creatures of those types have DisAdv on attack rolls against the target. Target cannot be charmed, frightened, or possessed by them. If already under those effects, the target has Adv on any new save against the effect.
Spellcasting