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Rhenei

Changeling Race
Khao(Jungle/Druid in training) Origin
Druid 2 Class & Level
Neutral/Good Alignment
Viderick Deity
Factionaless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 18
+4
charisma 12
+1
Total Hit Dice 1d8
Hit Die
1d+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+6 Animal Handling
+0 Arcana
+0 Athletics
+3 Deception
+0 History
+6 Insight
+1 Intimidation
+0 Investigation
+6 Martial
+6 Medicine
+2 Nature
+6 Perception
+1 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
17
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Dagger1d20+51d4+3
Attacks
Martial(Factionless)
Insight (Viderick)
Deception (Changeling)
Nature (Khao)
Animal Handling (Druid in training)
Perception(Druid)
Medicine (Druid)
Herbalism kit (Druid in training)
Navigator’s Tools (Factionless)



Proficiences
Guidance (Druid in Training)
Primal Savagery (Cantrip)
Magic Stone (Cantrip)
Speak with animals (1st level - Ritual)
Fog Cloud (1st level - Concentration)
Healing Word (1st level - Bonus)
Cure Wounds (1st Level)
Faerie Fire (1st Level - Concentration)
Ice Knife (1st Level)
Wild Shape (Dire Wolf, Giant Hyena) (Bonus Action)
Combat Wild shape heal (Wild Shape Bonus Action)

Spellcasting
Wood Shield
Dagger
Leather Armor
Backpack
Bedroll
Mess Kit
Tinder Box
10 Torches
10 days of rations
Waterskin
50 feet of hemp rope
Equipment
Factionaless
Faction
Madman
Stat Array
Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.
Adaptive Physiology – You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.
Shapechanger –
Languages (Common, Draconic, Aquan, Druidic)
Circle of the moon

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
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