Gurt | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Gurt

Ability Score Increase +1 Str, +1 Dex, +2 Con, +2 Wis
Size Medium
Speed 35ft

Age. A Gurt reaches adulthood in their late teens and generally dies within a century, although they can live to become well over a century old.   Alignment. Gurt are a neutral race, their alignment varying drastically between them. Most Gurt tend to be lawful, their tribes often having particular customs and rules for them to abide by.   Size. Even though most Gurt stand bend forward with their slender builds and broad shoulders, they still tower above other races with an average height of 7 feet. Your size is Medium.   Speed. Your base walking speed is 35 feet.   Darkvision. Gurt retain their vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Regeneration. For each Hit Die spent at the end of a short rest, you add twice your Constitution modifier to it.   Mask of the Wild. You have advantage on Stealth checks when lightly obscured by plants, or other types of foliage.   Wilderness Knowledge. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Berserking. Whenever you score a critical hit with a weapon attack, you can reroll one of the weapon's damage die and use either roll for the damage.   Gurt Weapon Training. You have proficiency with the hand axe, javelin, and spear.   Voodoo Shuffle. You ignore non-magical difficult terrain.   Loa's Embrace. You know the guidance cantrip. When you reach 3rd level, you can cast the guiding hand spell once per long rest. When you reach 5th level, you can also cast the enhance ability spell once per long rest. Wisdom is your spellcasting ability for these spells. When you cast this version of guiding hand, the hand appears as a tiny animal, representing a specific loa.

Languages. You can speak, read, and write Common (Trade), Langaj (Gurt), and Lwa (Loa).


Created by

Terry & Glenn.

Statblock Type

Race

Link/Embed