Smíðaburin (Steamborn), Dwarf | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Smíðaburin (Steamborn), Dwarf

Ability Score Increase +2 Con, +1 Int
Size Medium
Speed 25ft, your speed is not reduced by wearing heavy armor.

Age. Dwarves are immortal, in the sense that they will typically not die natural deaths, though they are considered to have reached adulthood at 100, and to be of old age at 500.   Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.   Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds.   Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.   Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.   Manvind. Your friendliness with human, and disconnect with dwarves has it's effects on your relations. You have advantage on Charisma checks with human, and disadvantage on Charisma checks with non-Smíðaburin dwarves.   Smíðaburin Engineering. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 5 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following:  

  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
 
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
 
  • Music Box. When opened. this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
  This list may be expanded through research and discovery.

Languages. You can speak, read, and write Common (Trade), Common (Human), and Dverrœna (Dwarvish). Dverrœna is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Created by

Terry & Glenn.

Statblock Type

Race

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