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Maple

High Elf Race
Khao (Jungle) -Druid in training in Training Origin
Moon Druid 2 Class & Level
True Neutral Alignment
Lorn Deity
World Wanderers Faction
- Rank/Position
- Loyalty
- Company

Strength 10
+0
Dexterity 16
+3
constitution 15
+2
intelligence 12
+1
wisdom 16
+3
charisma 11
+0
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+5 Animal Handling
+3 Arcana
+0 Athletics
+2 Deception
+1 History
+5 Insight
+0 Intimidation
+1 Investigation
+3 Martial
+5 Medicine
+3 Nature
+5 Perception
+0 Performance
+0 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
18
Hit Points
+5
Initiative
30
Speed
Scimitar 1d20+5 1d6+5
Magic Stone 1d20+5 1d6+3
Attacks
from Race: Perception
1 from lip service Lorn: Meidicine
2 from class: Arcana, Insight,
2 From Origin: Nature, Animal Handling,
Tool Proficiencies - Ranger Stones, Cartographer's Tools, Herbalism kit.
Saving Throws: INT , WIS
Languages: Druidic,Common, Elvish, Undercommon
Proficiences
Cantrips
2 From class
Magic Stone
Druidcraft

1 From race Elf High
Mage Hand

1 From origin
Guidance

Lvl 1 spells
Goodberry
Ice Knife
Healing Word
Faerie Fire
Entangle
Spellcasting
Class
Leather armor, an explorer's pack, and a druidic focus
Quarterstaff and shield
Faction
A staff, a cartographer's kit, Ranger Stones, and a belt pouch containing 10g
A set of traveler's clothes - broach of their cloak
Guiding Stone
Antitoxin,
x3 Potions of Healing
Pole of collapsing
Equipment
World Wanderers
Faction
The Mad Man
Stat Array
Darkvision - Dim 60ft
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep
High Elf Cantrip
Keen Senses. You have proficiency in the Perception skill.
Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training.You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Emperor’s Gift. You gain a +2 to your initiative rolls.
Wild Shape (2/short rest)
Combat Wild Shape : You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Circle Forms: The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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