Excal-heim
Tornado
7-level Conjuration
Casting Time: 1 action
Range/Area: 100ft
Components: V, S
Duration: Concentration, Concentration, up to 1 minute
A tornado howls down to a point that you can see on the ground within range. The tornado is a 20ft-radius, 60ft-high cylinder centered on that point. Until the spell ends, you can use your action to move the tornado up to 30ft in any direction along the ground. The tornado sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.
A creature must make a Dexterity saving throw the first time on a turn that it enters the tornado or that the tornado enters its space, including when the tornado first appears. A creature takes 8d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the tornado until the spell ends. When a creature starts its turn restrained by the tornado, the creature is pulled 5ft higher inside it, unless the creature is at the top. A restrained creature moves with the tornado and falls when the spell ends, unless the creature has some means to stay aloft.
A restrained creature can use an action to make a Strength or Dexterity check against your spell save DC. If successful, the creature is no longer restrained by the tornado and is hurled 3d6*10 feet away from it in a random direction.
Ascended Spell. This spell costs 2 Spell slots to cast. A 7th-level spell slot and a 6th-level spell slot.