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Aëndir Fredox in Dungeons & Dragons 5e

Aëndir Fredox

Aasimar (Protector) Race
Khao (city/Forager) Origin
Bard 2 Class & Level
Neutral/Good Alignment
Vavren Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 12
+1
constitution 10
+0
intelligence 14
+2
wisdom 16
+3
charisma 18
+4
Total Hit Dice 1d8
Hit Die
1d+0
+2 proficiency bonus
+0 Strength
+1 Dexterity
+0 Constitution
+2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+2 Arcana
+0 Athletics
+4 Deception
+2 History
+3 Insight
+4 Intimidation
+4 Investigation
+5 Martial
+5 Medicine
+4 Nature
+5 Perception
+6 Performance
+6 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
12
Armor Class
15
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Rapier1d20+31d8 + 1
Attacks
Performance(Bard)
Persuasion(Bard)
Investigation(Bard)
Nature (Khao)
Medicine (Forager)
Martial(Factionless)
Perception (Vavren)
Proficiences
Healing Hands (Aasimar)
Light (Aasimar)
Bardic Inspiration
Vicious Mockery (Cantrip)
Mending (Cantrip)
Cure Wounds
Healing Word
Bane
Dissonant Whispers
Comprehend Languages (ritual)


Spellcasting
Rapier
Backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, waterskin, disguise kit
Leather armor
Dagger
Equipment
Factionless
Faction
Madman
Stat Array
When you use a healing kit to stabilize a creature, you restore 1d4 hit points to that creature. If you use the action from the Healer feat, you heal the target for an additional 1d10 hit points. (Forager)
Darkvision (Aasimar)
Celestial Resistance (Aasimar)
Languages( Common, Celestial)
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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