Kitsune | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kitsune

Ability Score Increase +2 Dexterity, +1 Charisma
Size Medium
Speed 30 ft.

Ability Score Increase

+2 Dexterity +1 Charisma

Size

Kitsune are between 4 to 5 feet tall and weigh around 100 pounds. Your size is Medium.

Speed

30 feet.

Darkvision

Due to hunting at night you have superior vision in the dark. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. You can't decern color in darkness, only shades of grey.

Kitsune shapeshift

As an action, you can assume the appearance of a specific single human form of the same sex. You always take this form when you use this ability. You cannot use your bite attack in human form. In order for anyone to see your true nature, they have to succeed on an Investigation check with a DC 8+your Deception modifier.

Tails

You have a number of tails equal to the highest level spell you can cast (minimum of 1).

Agile

You gain proficiency in Acrobatics.

Kitsune Magic

You learn the cantrips; Dancing Lights, Minor Illusion, and Vicious Mockery. Charisma is the spellcasting ability for these spells.

Natural weapons

In your natural form you have a bite attack that does 1d4 damage.

Languages

Kitsunes can speak Common and Sylvan.

Feats:

Superior Kitsune Shapeshift

Prerequisite: Kitsune You gain the following benefits:  
  • You can use the Kitsune's Shapeshift as a bonus action.
  • You can disguise as another human you see. Make a deception check. The DC for the deception check is 10 + targets charisma saving throw. This is to copy mannerisms of said target. If you make it you have advantage on all deception checks to act as the target. If you fail the targets 'allies' will notice something suspicious and make a insight check against your roll.
  • You can turn into a fox (use Cat statistics). You still keep your hitpoints, skills checks, natural attacks (now finesse), proficiency bonus, ability scores (whichever is better) and the ability to speak (only speak Sylvan). You also can use class features and can cast kitsune spells. Spells requiring a somatic component automatically fail unless you have the War Caster Feat.

Superior Kitsune Magic

Prerequisite: Kitsune, Charisma of 13 or higher. You gain the following benefits:  
  • You can cast Disguise self (1st), Charm Person (1st) , Invisibility (2nd) , Hold Person (2nd), Major Image (3rd), Hypnotic Pattern (3rd), Confusion (4th), Phantasmal Killer (4th), Mislead (5th), Dominate Person (5th), Mass Suggestion (6th), and Programmed Illusion (6th). In order to cast these spell this way you use the magic from your tails. For example: you have three tails, you can cast disguise self three times or can cast major image once. You regain one tail to use this feature per long rest. Your spell casting ability is charisma.
  • You gain the Green Flame Blade and Firebolt cantrips.

Vulpine Pounce

Prerequisite: Kitsune, Superior Kitsune Shapeshift Benefit: You can spend a bonus action to charge. During the charge you shapeshift catching the enemy off guard. On the same turn all melee attacks (including melee spell attacks) are made with advantage. All opportunity attacks against you are at a disadvantage. In addition you add proficiency bonus to damage. You can do this once per short rest.

Languages. Common, Sylvan.


Created by

Drifter22.

Statblock Type

Race

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