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Graham Balal

Scaleheart Race
Daborak (Soldier In Training) Origin
Fighter 6 Class & Level
Alignment
Gazenaroc Deity
The Steel Saints Faction
Private Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 10
+0
constitution 18
+4
intelligence 11
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 6
Hit Die
1d10+4
+3 proficiency bonus
+7 Strength
+0 Dexterity
+7 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+5 Animal Handling
+0 Arcana
+7 Athletics
+0 Deception
+0 History
+2 Insight
+3 Intimidation
+0 Investigation
+2 Martial
+2 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+1 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
17
Armor Class
64
Hit Points
+0
Initiative
30
Speed
Battleaxe 1d20+7 1d8+5
Tail Mace 1d20+7 1d8+5
Attacks
All armor, shields
Simple weapons, martial weapons
Cards, Land vehicles

Animal Handling
Athletics
Intimidation
Perception
Proficiences
Chain Mail
Battleaxe
Battleaxe
Handaxe
Handaxe
Dungeoneer's Pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 ft of hempen rope)

Fadesteel Helm: removes DisAdv for sneaking in heavy armor, provides +1 to Stealth checks
Tail Mace: once per round, hit target must make a DC 12 Str save or be knocked prone; if crit, DisAdv
deck of cards
common clothes
10 gp
Equipment
The Steel Saints
Faction
Mad Man
Stat Array
Languages: Common, Sylvan,
Advanced Lung Capacity: Hold breath for up to 1 Hour
Improved Senses: 60 ft darkvision; tremorsense of 30 ft when submerged in water at least 2 feet deep, can only detect other creatures in the same body of water
Suit of Scales: Swim speed 30 ft, advantage on Stealth checks while motionless in 2 ft of water
10k Pound Bite: Count as a Large for grappling purposes

Fighting Style: Two-Weapon Fighting
Second Wind: 1d10+6
Action Surge
Extra Attack

Improved Critical: Weapon Attacks score a critical on a 19 or 20

Soldier in Training: Shortsword
Dual Wielder: Two hand without light trait, can draw and stow both weapons at once; +1 AC while dual wielding
Hammering Strikes: While wielding an axe, a hit that exceeds target's AC by 5+ sunders the armor, reducing AC by 1 until your next turn
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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  • NEVER lose your notes!

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