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Jack J. Jagadoth Jr.

Variant Human Race
Brutal Coast Origin
Fighter 2 Class & Level
Neutral Good Alignment
Iass Deity
Steel Saints Faction
Private Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 19
+4
constitution 14
+2
intelligence 10
+0
wisdom 12
+1
charisma 12
+1
Total Hit Dice 2
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
+4 Dexterity
+4 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+0 Arcana
+2 Athletics
+1 Deception
+0 History
+1 Insight
+3 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+3 Perception
+1 Performance
+1 Persuasion
+0 Religion
+4 Sleight of Hands
+7 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
20
Armor Class
20
Hit Points
+4
Initiative
30
Speed
Rapier- d20+6 to hit1d8+6 (+2 damage if target damaged)
Longbow- d20+6 to hit1d8+4 (+2 damage if target damaged)
Attacks
All weapons, All armors, Land vehicles, Playing Cards
Proficiences
none
Spellcasting
Anointed Saint's Mail(+1 chain shirt, with no dex cap), Fadesteel Helm (+1 stealth), Longbow, Rapier, Shield, Explorer's Pack, Twin Talons( paired short swords)
Equipment
Steel Saints
Faction
Specialist
Stat Array
Defensive Duelist- as a reaction to being hit with a melee attack, add proficiency to AC for that attack, potentially making it miss
Brutal Coast- Once per turn, when hitting a creature below its hit point max, add 2 damage
Dueling- When wielding a weapon in one hand and no others, add +2 to dmg with that weapon
Second Wind- Once per short rest, as a bonus action, regain 1d10+2 hp
Action Surge- Once per short rest, gain an additional action

Honor in Kinship- (can not lie) +1 Con., At the beginning of a short rest, you regain a number of hit dice equal to your proficiency bonus up to the maximum number of dice you can have. If the short rest is interrupted, you lose these dice.
When you expend hit dice during a short rest to heal, you can heal another ally within 30 feet instead of you. Choose whether to heal an ally or yourself for each die expended

Honor in Battle- If you ever attack a creature unwilling to defend itself, if you use poisoned weapons, or if you interrupt a duel both parties have agreed to, you break this tenet
- When damaged by a creature you have not damaged within the last 10 minutes, reduce that damage by 1.
While wielding a weapon and/or shield, you cannot be disarmed of it.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

The_Magician.

Statblock Type

Verum Character Sheet

Link/Embed