Tiefling Bard | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tiefling Bard

Medium Tiefling, Bard, Chaotic Good

Armor Class 13 (leather armor)
Hit Points 25 (4d8) 4d8
Speed: 30 ft

STR

8
( -1 )

DEX

14
( +2 )

CON

12
( +1 )

INT

13
( +1 )

WIS

13
( +1 )

CHA

17
( +3 )

Saving Throws Dexterity +2 Charisma +3
Skills Acrobatics+4 Deception+5 History+3 Performance+5 Persuasion+5
Senses Darkvision: You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot see color in darkness, only shades of gray.   Hellish Resistance: You have resistance to fire damage.   Infernal Legacy: You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Languages Common, Infernal
Challenge Rating 1/2

Cantrips Minor illusion, thaumaturgy, vicious mockery   Spells Spell Slots 1st level: 2 Charm person, dissonant whispers, faerie fire, tasha’s hideous laughter


Bardic Inspiration (d6): 3 times per day as a Bonus Action, you can grant 1 creature within 60 feet one Bardic Inspiration die. Within the next 10 minutes, the creature can roll the die and add it to one ability check, attack roll, or saving throw. They can wait until after they have rolled the d20, but before they know if the check succeeded or failed. A creature can only have one Bardic Inspiration die at a time. Once it is spent, it is lost. You regain all uses of Bardic Inspiration when you finish a long rest.   Popular Demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Actions

Melee Attack: Rapier +4 melee 1d8+2 piercing damage   Melee or Ranged Attack: Dagger +4 melee 1d4+2 piercing damage, Range 20/60   Spell Saving Throw DC: 13 (11 without instrument)


Created by

AKhenni.

Statblock Type

NPC Sheet

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