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Maron Silverlain

Half-Elf (Wood Elf Descent) Race
Steton/Floating Nomad Origin
Cleric 1 Class & Level
LN Alignment
Wondox Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 14
+2
Dexterity 17
+3
constitution 12
+1
intelligence 10
+0
wisdom 16
+3
charisma 13
+1
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+2 Strength
+3 Dexterity
+1 Constitution
+0 Intelligence
+5 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+2 Arcana
+4 Athletics
+1 Deception
+0 History
+5 Insight
+1 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+2 Nature
+5 Perception
+1 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
16
Armor Class
9
Hit Points
+3
Initiative
40ft
Speed
Weapon/CantripAttackDamage
Mace 1d20+4 1d6+2 Bludgeoning
Light Crossbow 1d20+5 1d8+4 Piercing
Toll the deadDC 13 1d8 or 1d12 is not full HP Necrotic
Attacks
Simple Weapons, Longsword, Shortsword, Longbow, Shortbow
Light Armor, Medium Armor, Shields
Flute
Proficiences
===Prepared Spells===
Cantrips: Guidance, Light, Toll the Dead
1st level: Bless, Detect Magic, Guiding Bolt, Healing Word, Comprehend Languages, Longstrider
Spellcasting
Weapons: Mace, Light Crossbow
Equipment: Vestments, Scale Mail, Shield, Amulet of Wondox
Consumables: Crossbow Bolts (20), Candle (10), Rations "1 day" (2), Waterskin
Containers: Backpack, Alms Box
Loots/ETC: Blanket, Tinderbox, Block of incense (2), Censer
Equipment
Factionless
Faction
Mad Man
Stat Array
===Racials===
Darkvision 60ft
Languages: Common, Elvish, Giant
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
===Origin Feature===
Steton (Floating Nomad)
+1 CON
Prof - Nature
You manipulate the metallic properties of ammunition, you deal +2 damage with projectile weapons and receive +2 AC against a ranged attack of the same material.
Prof – Arcana
===Class Features===
Divine Domain (Travel) ((Wondox)))
Spellcasting (Divine - Cleric PHB 57-58)
-Domain Spells-
At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Comprehend Languages, Longstrider
3rd - Animal Messanger, Misty Step
5th - Create Food and Water, Tongues
7th - Dimension Door, Mordenkainen's Private Sanctum
9th - Far Step, Teleportation Circle
-Travler's Grace-
You gain a +10 to your base movement speed.
-Swift Shape-
You may dash or disengage as a bonus action a number of times per day equal to your Wisdom modifier. You regain all uses of this ability when you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

wrase.

Statblock Type

Verum Character Sheet

Link/Embed