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Jak Jak

Goblin Race
The Rift, Divini Origin
Wild Magic Sorcerer 2 Class & Level
CN Alignment
Sekelcuse Deity
The Forked Tongue Faction
Assassin Rank/Position
1 Loyalty
N/A Company

Strength 11
+0
Dexterity 14
+2
constitution 13
+1
intelligence 9
-1
wisdom 9
-1
charisma 18
+4
Total Hit Dice 2
Hit Die
1d6+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+3 Constitution
-1 Intelligence
-1 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
-1 Animal Handling
+1 Arcana
+0 Athletics
+6 Deception
-1 History
-1 Insight
+6 Intimidation
-1 Investigation
-1 Martial
-1 Medicine
-1 Nature
-1 Perception
+4 Performance
+6 Persuasion
-1 Religion
+4 Sleight of Hands
+4 Stealth
-1 Survival
skills

 

MV
0
Prestige
3
Attunement Slots
12
Armor Class
12
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Dagger 1d20+4 1d4+2 piercing
Light Crossbow +4 1d8+2 piercing
Attacks
Weapon Proficencies - Daggers, darts, slings, quarterstaffs, light crossbows
Tool Proficiencies - Poisoner's Kit, Thieves Tools
Language - Common, Thieves' Cant for as long as they remain a member of the Forked Tongue.
Proficiences
Cantrips(4): Firebolt, Green-flame blade, Prestidigitation, Minor Illusion
Spells known 3
Level 1(3/3): Chaos Bolt, Burning Hands, Shield

Spellcasting
A light crossbow and 20 bolts, a component pouch, a dungeoneer's pack, two daggers, a Crowbar, a set of dark Common Clothes including a Hood, Potions of Healing x 3, Pole of Collapsing, Antitoxin, and a Belt Pouch containing 15gp

Annulling Salts - These salts can be rubbed on the body removing any smells the character may produce for 1 hour. This defeats Scents.

Serpent's Coil - This earring coils around and through the ear and is jewelry marking one as an assassin for hire and a member of the Forked Tongue.
Equipment
The Forked Tongue
Faction
The Specialist
Stat Array
Tides of Chaos
Wild Magic Surge
Font of Magic
The Rift(+1 Cha)
Divini (-1 to Intelligence & Wisdom, prof to Sleight of Hand, Stealth, Intimidation)
Attribute Cap Increase - +2 Dexterity; This increases the maximum not the stat itself.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Crispy_crunchy.

Statblock Type

Verum Character Sheet

Link/Embed