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Vuk

Variant Human Race
Badlands Origin
Fighter 2 Class & Level
Lawful Nuetral Alignment
Iass Deity
H'kari Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 2
Hit Die
1dd10+3
+2 proficiency bonus
+5 Strength
+0 Dexterity
+5 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+0 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 

MV

Prestige

Attunement Slots
19
Armor Class
22
Hit Points
+5
Initiative
30
Speed
Greatsword 1d20+5 2d6ro1+3
Attacks
Atheltics
Insight
Martial
Perception
Survival
------------
Smith Tools
Proficiences
Chain Mail
Great sword
Long sword
2 Hand axes
Explorer's Pack
3 Potions of Healing
Pole of Collapsing
Bullseye Lantern

Equipment
H'kari
Faction
Mad Man
Stat Array
Hkari

Dolten
Dark Howler
+1 Wis/Str
You gain a +3 bonus to saving throws vs. Fear effects.
You gain scent with a range of 60ft. You gain advantage on scent based Perception checks.
-Athletics
The traces of lupine in your blood means that you take double damage from silver or blessed weapons. If a weapon happens to be both silver and blessed, you take triple damage.


Iass
Survival

Variant Human
+1 Str/Con
Alert
Martial

Madman
15/11/15/11/14/10

Great Weapon Fighitng
Second Wind
Action Surge

Perception, Insight


This armor contains a +1 enhancement bonus, and increases in might as the wearer gains strength. At 5th level it becomes +2 and at 10th level, +3.
You gain proficiency with this armor if you don't have it.
This armor also provides a +3 to any hit point gained form any source of healing.
If you should ever die, to protect it from the evil constantly waiting for it, the armor seals your soul within to keep it safe and to power the next Hkari. A Hkari can never be resurrected.
The armor can be taken off, but no matter where it is, your soul returns to it once you have attuned to it, which you do when you join the Hkari.

Blazing Glory: You gain this upon entering the faction and if you leave and somehow survive you lose it. In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MakoKill3r.

Statblock Type

Verum Character Sheet

Link/Embed