Fairy | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Fairy

Ability Score Increase +2 Dexterity
Size Tiny
Speed

They are shy and reclusive flying fey creature that adores playing tricks and pranks on others. Ability Score Increase. Your Dexterity score increases by 2. Age. It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old. Alignment. Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature. Size. Pixies hardly over a foot tall and weigh next to nothing. Your size is Tiny. Speed. Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground. Darkvision. You're accustomed to living in twilight forests and dark undergrowths. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep. Invisibility. Once you reach 3rd level, you can cast the invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. Charisma is your spellcasting ability for this spell. Shrink. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it container or you die, it returns to its original size. Tiny Limbs. You have disadvantage on Athletics checks, but you are proficient in the Sleight of Hand skill. Languages. You can speak, read and write Common, Elvish, and Sylvan Subrace. Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects. Butterfly Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.   Ability Score Increase. Your Charisma score increases by 1. Fairy Dust. At 3rd level, you can cast the levitate spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the fly spell once and need to finish a long rest before you can cast it Charisma is your spellcasting ability for these spells.
Dragonfly Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.   Ability Score Increase. Your Strength score increases by 1. Wee Warrior. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. In addition, when wielding a weapon shrunk by your shrink trait, its damage dice are not reduced.
Moth
You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.   Ability Score Increase. Your Wisdom score increases by 1. Studious. The details that are typically lost on others are all but apparent to you. You are proficient in the Investigation skill.
Beetle
You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.   Ability Score Increase. Your Constitution score increases by 1. Heavy Shell. You have a +1 bonus to your Armor Class while you are unarmored.

Languages. You can speak, read and write Common, Elvish, and Sylvan


Created by

MandiLou.

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Race

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