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Tiefling

Ability Score Increase +2 Charisma
Size Medium
Speed 30 ft

Tieflings

 

Lore

 

Tiefling Traits

 

Ability Score Increase

Your Charisma score increases by 2.

Age

Tieflings mature at the same rate as humans but live a few years longer.

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Languages

You can speak, read, and write Common and Infernal.  

Abyssal Bloodline

 

Ability Score Increase

Your Constitution score increases by 1, and your Charisma score increases by 2.

Abyssal Fortitude

Your hit point maximum increases by half your level (minimum 1).

Languages

You can speak, read, and write Common and Abyssal.

Abyssal Arcana

Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell.   You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot.   At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.   1st Level 1: Dancing Lights 2: True Strike 3: Light 4: Message 5: Spare the Dying 6: Prestidigitation   3rd Level 1: Burning Hands 2: Charm Person 3: Magic Missile 4: Cure Wounds 5: Tasha's Hideous Laughter 6: Thunderwave   5th Level 1: Alter Self 2: Darkness 3: Invisibility 4: Levitate 5: Mirror Image 6: Spider Climb  

Bloodline of Asmodeus

  The tieflings connected to Nessus command the power of fire and darkness, guided by a keener than normal intellect, as befits those linked to Asmodeus himself.  

Ability Score Increase

Your Intelligence score increases by 1.

Infernal Legacy

You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Baalzebul

  The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically.  

Ability Score Increase

Your Intelligence score increases by 1.

Legacy of Maladomini

You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Ray of Sickness spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Crown of Madness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Devil's Tongue Bloodline

  Aside from their raw physical and arcane power, many types of devils possess the means to warp and affect the attention of others. Tieflings may inherit some of these traits from a manipulative devilish ancestor.  

Ability Score Increase

Your Intelligence score increases by 1.

Devil's Tongue

You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Dispater

  The great city of Dis occupies most of Hell's second layer. It is a place where secrets are uncovered and shared with the highest bidder, making tieflings tied to Dispater excellent spies and infiltrators.  

Ability Score Increase

Your Dexterity score increases by 1.

Legacy of Dis

You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Detect Thoughts spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Fierna

  A master manipulator, Fierna grants tieftings tied to her forceful personalities.  

Ability Score Increase

Your Wisdom score increases by 1.

Legacy of Phlegethos

You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Glasya

  Glasya, Hell's criminal mastermind, grants her tiefiings magic that is useful for committing heists.  

Ability Score Increase

Your Dexterity score increases by 1.

Legacy of Malbolge

You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Invisibility spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Levistus

  Frozen Stygia is ruled by Levistus, an archdevil known for offering bargains to those who face an inescapable doom.  

Ability Score Increase

Your Constitution score increases by 1.

Legacy of Stygia

You know the Ray of Frost cantrip. Once you reach 3rd level, you can cast the Armor of Agathys spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Mammon

  The great miser Mammon loves coins above all else. Tieflings tied to him excel at gathering and safeguarding wealth.  

Ability Score Increase

Your Intelligence score increases by 1.

Legacy of Minauros

You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Tenser's Floating Disk spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Arcane Lock spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Mephistopheles

  In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Tieflings linked to him master some arcane magic.  

Ability Score Increase

Your Intelligence score increases by 1.

Legacy of Cania

You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Flame Blade spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Winged Bloodline

  Rather than magic, certain tieflings inherit the leathery wings of their devilish ancestors.  

Ability Score Increase

Your Intelligence score increases by 1.

Winged

You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor.  

Bloodline of Zariel

  Tieflings with a blood tie to Zariel are stronger than the typical tiefling and receive magical abilities that aid them in battle.  

Ability Score Increase

Your Strength score increases by 1.

Legacy of Avernus

You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Searing Smite spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Branding Smite spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.

Languages. Common and Infernal.


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