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Malethos "The Flame"

Tiefling Race
Bounty Hunter Origin
Warlock (The Fiend) Class & Level
Chaotic Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 14
+2
constitution 14
+2
intelligence 12
+1
wisdom 10
+0
charisma 20
+5
Total Hit Dice 15
Hit Die
1d8+2
+5 proficiency bonus
-1 Strength
+2 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+10 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+6 Arcana
-1 Athletics
+10 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+10 Persuasion
+0 Religion
+0 Sleight of Hands
+7 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
15
Armor Class
108
Hit Points
+2
Initiative
30 ft.
Speed
Rapier 1d20 1d8+3
Attacks
Wisdom
Charisma

Arcana
Deception
Persuasion
Stealth

Light Armour
Simple Weapons, Rapier, Shortsword
Proficiences
Warlock Spells - CHA - DC 19, +11 Spell Attack
Known Spells:
C - Eldritch Blast
C - Blade Ward
C - Toll The Dead
C - Green Flame Blade
5 - Hex(c)
5 - Witch Bolt(c)
5 - Misty Step
5 - Far Step
5 - Dimension Door
5 - Teleportation Circle
5 - Flame Strike
5 - Fire Shield
5 - Wall of Fire
5 - Fire Ball
5 - Scorching Ray
5 - Hold Monster
5 - Command

Eldritch Invocations:
Agonizing Blast
Eldritch Sight
Eldritch Mind
Investment of the Chain Master
Maddening Hex
Voice of the Chain Master
Lance of Lethargy

Tiefling Spells - CHA - DC 19, +11 Spell Attack
C - Thaumaturgy
2 - Hellish Rebuke 1/Long Rest
2 - Darkness 1/Long Rest
Spellcasting
+3 Rapier:
You have a +3 bonus to attack and damage rolls made with this magic weapon.

+1 Rod of the Pact Keeper:
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest

Glamoured Studded Leather:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Equipment
Darkvision 60 ft.
Fire Resistance
Languages: Common, Infernal
Infernal Legacy

Dark One's Blessing:
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Pact of The Chain: You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.

Feat - Weapon Master

Dark One's Own Luck: Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.

Fiendish Resilience: Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Mystic Arcanum (6th level): You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

Mystic Arcanum (7th level): You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

Hurl Through Hell: Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can't use it again until you finish a long rest.

Mystic Arcanum (8th level): You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

RuRu145.

Statblock Type

Verum Character Sheet

Link/Embed