Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Gufi

Ratfolk Race
Valiant Soul (Vales) Origin
Cleric 2 Class & Level
Neutral Good Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 10
+0
constitution 14
+2
intelligence 11
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+0 Dexterity
+2 Constitution
+1 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+5 Medicine
+0 Nature
+3 Perception
+0 Performance
+2 Persuasion
+0 Religion
+0 Sleight of Hands
+2 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
30
Hit Points
+0
Initiative
30
Speed
Attacks
Racial: Stealth, Tinker's Tools
Class Skills: Insight, Medicine
Class Armor: Light armor, medium armor, shields
Class Weapons: Simple weapons
Class Saving Throws: Wisdom, Charisma
Subclass Skills: Persuasion, double bonus for befriending/earning trust
Proficiences
0 - Guidance, Light, Sacred Flame
1 - Bless, Ceremony, Cure Wounds, Divine Favor, Healing Word, Sanctuary, Shield of Faith
Spellcasting
Mace, Shield, Sling, Holy Emblem (on shield), Scale Mail
Equipment
Gougi Special
Stat Array
Racial Ability Score Increase
+2 Dexterity

Size
Small

Speed
30ft

Languages
You can speak, read, and write Common, Beastspeak and Sylvan

Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sneaky - You are proficient in the Stealth skill.

Keen Smell - You have advantage on Wisdom (Perception) checks that rely on smell.

Ability Score Racial Traits – A Cunning One increases their Intelligence score by 1.

Scientist - You have proficiency with Tinker's Tools.

Cunning Plan - You can spend 1 minute telling your comrades your latest cunning plan. You can choose one skill for your allies or choose a skill for each ally separately (maximum of 5 allies). For the next hour, your chosen allies can reroll one d20 for the chosen skill check. The new roll must be used. Once you use this trait, you can't use it again until you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems