MOTHER | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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MOTHER

Large Android, MOTHER, Chaotic Good

Armor Class 22
Hit Points 460
Speed: 10 ft Fly: 90 ft Hover: 90 ft

STR

30
( +10 )

DEX

20
( +5 )

CON

30
( +10 )

INT

25
( +7 )

WIS

26
( +8 )

CHA

26
( +8 )

Saving Throws Str +18, Con +18, Wis +16
Skills Athletics +18, Insight +16, Perception +16, Intimidation +15
Damage Resistances radiant, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned, cold
Senses truesight 120 ft., passive Perception +26
Challenge Rating 22

Description

A black and white softly curved robot, with wing-like appendages with no perceivable maneuverability, and a simple face capable of showing a variety of human like faces on its chest in a variety of colors. She has a bundle of cords leading into her head and out into the ground at her feet and out into the grave yard around her.   She takes care of all aspects of funeral business and keeps careful watch over those who rest there. She is capable of moving but prefers not to be disconnected from her "monitoring devices"   Has a recent memory defect leading to her not having any recall for the late nights in the last few weeks. (18 days)   refers to the dead as her children and insists she looks after them.   While unpleasant, visiting with her has a sort of eery cham to it.

Ideals

Loves her Children

Bonds

Bound to watch over the ancient burial ground lying beneath the cemetery


Alert. The joy's initiative rolls gain a +5 bonus. In addition, she cannot be surprised while she is conscious, and other creatures cannot gain an advantage to attack rolls against her as a result of being hidden from her.   Innate Spellcasting. The joy's spellcasting ability is Wisdom (spell save DC 23). The joy can innately cast the following spells, requiring no material components:   At will: heal, sunbeam, mùspelflame 1/day each: greater restoration, mass heal, sunburst, silver bullets of paradise   Restore Life. When the joy uses greater restoration on a target, the target regains all of its lost hit points.   Angelic Weapons. The joy's weapon attacks are magical. When the joy hits with any weapon, the weapon deals an additional 6d8 radiant damage (included in the attack).   Magic Resistance. The joy has advantage on saving throws against spells and other magical effects.   Multiattack. The joy makes 1d4 Elfin Knight attacks.   Elfin Knight. Ranged Weapon Attack: +13 to hit, reach 60/300 ft., one target. Hit: 13 (1d10 + 7) piercing damage plus 27 (6d8) radiant damage.   White Sunlight. Ranged Spell Attack: +15 to hit, reach 150 ft., one target. Hit: 14 (3d8) radiant damage. In addition, the target must succeed on a DC 23 Constitution saving throw or be blinded until the start of the joy's next turn.   Angelic Weapons. The auditio's weapon attacks are magical. When the auditio hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).   Arms of the Faithful. Temperantia has two gigantic tree-like arms. Whenever Temperantia takes 75 or more damage in a single turn from attacks made by creatures in the same space as him, one of his arms is severed.   Divine Awareness. The auditio knows if it hears a lie.   Divine Fortress. Temperantia can only be killed by a close blow to his head. If he is reduced to less than 75 hit points by damage not caused by an attack from a creature in the same space as him, he instead remains at 75 hit points.   Innate Spellcasting. Temperantia's spellcasting ability is Charisma (spell save DC 23). Temperantia can innately cast the following spells, requiring only verbal components.   At will: detect evil and good, thunderwave 3/day each: calm emotions, dispel evil and good 1/day each: commune, control weather   Legendary Resistance (3/Day). If Temperantia fails a saving throw, he can choose to succeed instead.   Tornado. A tornado fills the air in a 120 ft. cylinder centered on Temperantia while he is not incapacitated. Fog, smoke and other gases cannot form in the tornado, nor can Medium or smaller creatures or objects cannot fly within it. Ranged weapon attacks made against targets within the tornado automatically miss. Creatures in gaseous form cannot move into, or within, the tornado. Temperantia can dismiss or conjure this effect at the start of his turn.   Magic Resistance. The auditio has advantage on saving throws against spells and other magical effects.  

Actions

Multiattack. If Temperantia has two arms, he makes makes a whirlwind slam attack. It he is not grappling anything, he then makes a grab attack. If he can, he then uses his volley.   If Temperantia has one arm, he makes a grab attack or a whirlwind slam attack. If he can, he then uses its volley.   If temperantia has no arms, he uses his volley twice.   Whirlwind Slam. Melee Weapon Attack: +18 to hit, reach 60 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage plus 9 (2d8) thunder damage plus 31 (7d8) radiant damage.   Grab. Melee weapon attack: +18 to hit, reach 30 ft., one target. Hit: 14 (1d8 + 10) bludgeoning damage plus 31 (7d8) radiant damage, and the target is grappled by Temperantia.   Volley. (Recharge 4–6) A burst of darts flashes from Temperantia's fingertips or eyes, towards a point within 60 feet of Temperantia. Each creature in a 20-foot-radius sphere centered on that point must make a DC 21 Dexterity saving throw. A target takes 31 (7d8) thunder damage and 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one.   If Temperantia has has one arm or no arms, the volley deals 9 (2d8) thunder damage and 31 (7d8) radiant damage instead.   If Temperantia has no arms, the volley may instead be centered on Temperantia, in a 40-foot-radius sphere. It then recharges immediately.

Legendary Actions

Detect. Temperantia makes a wisdom (Perception) check or a wisdom (Insight) check.   Thunderwave. Temperantia casts thunderwave.   Tongue. Melee Weapon Attack: +18 to hit, reach 0 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage plus 31 (7d8) radiant damage.


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BigShooter.

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